Hello!
I have some question!
I work with a big document (.anme) around 5 mB.
I have AMD Athlon 64+ 3.500mhz 1.87 gB Ram and 128mb Graphic (RAM)
When I work with this documents I have some slow rendiment, I think to buy some memory ram but I don't know that this is the problem (because my process administrator windows don't show me all consume of ram) or AS it isn't to work with this big documents.
See you and thanks a lot!
Document .anme
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 23
- Joined: Sat Oct 28, 2006 10:07 pm
- Location: Spain
Document .anme
Sorry for my bad English.
Probably you meant performance instead of "rendiment". Anyway as I know spanglish I've understood your question.
But, what's the performance loose that you're perceiving? Slow playback?, difficult to move in steps the time cursor between frames? Slow render?...
If you don't notice the hard disk reading it is not a memory problem. Maybe you can have huge amounts of memory but AS only use a portion. It depends on you operating system. It can limit the memory usage. (Don't ask me how change that).
I have 1GB of ram and have opened big files and the memory was not completely used. But the performance went down a lot. What slow down a lot Anime Studio are: Onion Skin (avoid it as much as you can if the file is big), particles (he he), lots of points per layer, lots of vector layers, work with high quality or preview, soundtrack.
Try to reduce them. Also reduce the length of the animation. More than 2-3 minutes per file is insane.
-G
But, what's the performance loose that you're perceiving? Slow playback?, difficult to move in steps the time cursor between frames? Slow render?...
If you don't notice the hard disk reading it is not a memory problem. Maybe you can have huge amounts of memory but AS only use a portion. It depends on you operating system. It can limit the memory usage. (Don't ask me how change that).
I have 1GB of ram and have opened big files and the memory was not completely used. But the performance went down a lot. What slow down a lot Anime Studio are: Onion Skin (avoid it as much as you can if the file is big), particles (he he), lots of points per layer, lots of vector layers, work with high quality or preview, soundtrack.
Try to reduce them. Also reduce the length of the animation. More than 2-3 minutes per file is insane.
-G
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- Posts: 23
- Joined: Sat Oct 28, 2006 10:07 pm
- Location: Spain
Thanks for your coment Genete!
The slow rendiment that I have is when I move on workspace (moves slow) when I add new layer (move slow) when I render (the objects apear slowly. First appear a table, after a chair... and finish render and I save the image).
Now I try to export animation and compress on DivX 6.1 and don't do it because meanwhile render all frames don't appear continuosly. At finish the document (.avi) it has 0bytes.
My Computer have installed Windows Xp Service Pack 2 and AMD AThlon 64 3500+.
When I work with Anime my cpu rendiment is at 100%. If I buy a new CPU I resolve this problem?
See you and thanks!
The slow rendiment that I have is when I move on workspace (moves slow) when I add new layer (move slow) when I render (the objects apear slowly. First appear a table, after a chair... and finish render and I save the image).
Now I try to export animation and compress on DivX 6.1 and don't do it because meanwhile render all frames don't appear continuosly. At finish the document (.avi) it has 0bytes.
My Computer have installed Windows Xp Service Pack 2 and AMD AThlon 64 3500+.
When I work with Anime my cpu rendiment is at 100%. If I buy a new CPU I resolve this problem?
See you and thanks!
Sorry for my bad English.
I don't think it is a CPU problem. I think that the bottle neck is in the size of the file itself. Try to reduce the project.
Also try to render to a PNG sequence (maximum quality) and then compose it later in a video editor. You can always make a fine tune of the final export quality if the original animation is kept in a high resolution level. Ig you render directly to DIVX a very long animation then if the compression quality is not good you have lost a lot of (render) time.
-G
Also try to render to a PNG sequence (maximum quality) and then compose it later in a video editor. You can always make a fine tune of the final export quality if the original animation is kept in a high resolution level. Ig you render directly to DIVX a very long animation then if the compression quality is not good you have lost a lot of (render) time.
-G
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- Posts: 23
- Joined: Sat Oct 28, 2006 10:07 pm
- Location: Spain
Thanks a lot for your comments and suggestions. Now I do your system (Genete). Export to PNG. and then compile with Adobe premiere, for example.
Eith this I solvente the problem about export animation but the problem that workspace creation (move layers, add layers...) I don't know how solvented it because I can't reduce more points.
I want to see the minimum requeriments about Anime Studio and the optimal requeriments (I don't see this information any place).
I think same Genete (that my CPU is correct) but sometimes the problem is my Graphic board (is integrated on motherboard). My question is which parameters are more important to use any vectorial program (f. ex. Anime Studio) and finish.
I need to buy a Graphic board to solvent the problem?
Thanks a lot!
PD: On March of 2008, I learn to speak and write english correctly
!
Eith this I solvente the problem about export animation but the problem that workspace creation (move layers, add layers...) I don't know how solvented it because I can't reduce more points.
I want to see the minimum requeriments about Anime Studio and the optimal requeriments (I don't see this information any place).
I think same Genete (that my CPU is correct) but sometimes the problem is my Graphic board (is integrated on motherboard). My question is which parameters are more important to use any vectorial program (f. ex. Anime Studio) and finish.
I need to buy a Graphic board to solvent the problem?
Thanks a lot!
PD: On March of 2008, I learn to speak and write english correctly

Sorry for my bad English.