Odd newbie animation problem

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fiziwig
Posts: 197
Joined: Fri Jan 04, 2008 8:00 am

Odd newbie animation problem

Post by fiziwig »

I'm animating a "floating eyeball" as a practice exercise. The eyeball starts out facing to the right, then faces forward, then left, then back forward.

I use the same kind of motions on the timeline for all the movements, but one of the motions doesn't work right.

Here's what it looks like: http://fiziwig.com/anim/floating_eye.swf and you can see the glitch from frame 25 to frame 30.

Here's the AS file. http://fiziwig.com/anim/floating_eye_x.anme Can anybody take a look at the file ans spot what's going wrong?

Thank you very much.

--gary
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

To have smooth interpolation in a switch layer you should not move the layer should move the points instead. Go to the "left" layer and remove all the translate layer keyframes. Also the same for the "Right" layer. For the "left" layer at frame 0 select the translate layer tool and press the reset button.
Then at frame 0 place the points of each layer a the right place just moving the points not the layer.

Also need to erase the keyframes for the points movements of the "left" layer that are wrong.

I think with that it would work.

-G
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fiziwig
Posts: 197
Joined: Fri Jan 04, 2008 8:00 am

Post by fiziwig »

Thanks Genete. That worked great! I guess it makes sense that if you lock a layer to a bone that any movement would need to be animated with points, not with the locked layer.

--gary
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