cyilnder with uv map

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dueyftw
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cyilnder with uv map

Post by dueyftw »

http://www.lulu.com/content/1827756


The inside doesn't work at all. The outside need to have the camera up and pointing down at an angle.

Must join lulu to down load.

DaleImage
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ulrik
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Post by ulrik »

I don't understand, I downloaded the cylinder and I can see the outside and also the inside texture as well as look through the cylinder, what is not working for you?

I'm using AS 5.5 on mac
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dueyftw
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Post by dueyftw »

The texture on the inside doesn't show up when the camera is at 0,0,0 center of the cylinder. With the camera at 0,0,(z)10 an outside view, I get black lines in the center that go away with 0, (y)0.2,(z)10 and the cylinder with a slight x rotation.

I also assuming that you change the textures to your own. I'm kind of at a loss, I just assumed that the dynamic lighting was the cause, maybe it is my computers video card.

http://www.mediafire.com/imageview.php? ... tn&thumb=4

Dale
rplate
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Re: cyilnder with uv map

Post by rplate »

dueyftw wrote:http://www.lulu.com/content/1827756
The inside doesn't work at all. The outside need to have the camera up and pointing down at an angle.
Image
Here's the image I got after coloring the targa files in Adobe Elements.
Otherwise I just got white and black lines.
I tilted it with the Rotate Layer X tool in Anime Studio.
.
.
Bob P
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dueyftw
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Post by dueyftw »

That happens to be the default image. You should make one copy of everything obj, mtl, and the two tag files. Then load the default tag's into PhotoShop or Gimp and copy your image over the default using the brown area only. Merge down then place the copy back into your file and making sure that you rename to the in_side.tag and outside_avg.tag. So you have replace the defaults with your own.

I'm going on vacation Friday the 11 to sunny FL to see mickey and my parents for a week, when I come back I will add a some boxes and simple primitives to add with the cylinder.

Dale
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