heyvern, thanks for reply, but it still doesn't work. here's what exactly I did:
Open images, created bone layer, moved images to the bone layer, by each one choosed "release layer" and then "flexi-bind layer", added bones, fixed arrows, decreased bones strengh, tried to manipulate bones - the bones move correctly, but images don't. When I move foot bone, only that bone makes move and leg is slightly affected, but the image of foot moves kinda wierd and it affects all other images. I hope that my net will be fixed soon, so I can upload the file and hope that somebody nice and willing to help will find the problem and let me know how to fix it. I really want to use AS, so far I've been animating only with Pivot and before that smaller stuff in Flash, anyway as I'm considered AS makes animating easier and fun. So for this reason I want to use and learn it. Thanks for all replies and hints. If anybody gets some new idea, how this could be fixed so I can finally make my test animation, please, let me know. Thanks a lot.
Newbie: Problem with adding bones
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It sounds like it is working properly.
You are using "flexible" bone binding. This means ALL bones effect EVERYTHING a little bit. The foot bone will effect the foot and the leg... and the head... etc etc.
Also the images won't move "perfectly". The bone distortion may make the images "squish" or "stretch" in a strange way. If you have a small image area on a big image the bones work differently. If the images aren't "cropped" close to the actual image area it isn't going to work the same.
It could be you need to bind each layer to a specific bone... like a puppet. The image parts would need to be separate, foot, calf, thigh etc. You won't get smooth bending though.
Will have to wait and see your example animation or the file before I can say for sure what is going on.
-vern
You are using "flexible" bone binding. This means ALL bones effect EVERYTHING a little bit. The foot bone will effect the foot and the leg... and the head... etc etc.
Also the images won't move "perfectly". The bone distortion may make the images "squish" or "stretch" in a strange way. If you have a small image area on a big image the bones work differently. If the images aren't "cropped" close to the actual image area it isn't going to work the same.
It could be you need to bind each layer to a specific bone... like a puppet. The image parts would need to be separate, foot, calf, thigh etc. You won't get smooth bending though.
Will have to wait and see your example animation or the file before I can say for sure what is going on.
-vern
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ok so I tried it bit differently. I drew simple figure directly in AS, seperating each body part into single vector layer. Then I worked the same way as with the image layers (well, actually I again opened the tutorial) and I made a figure like the one in the tutorial. Well, I drew simple figure, but I made six vector layers, so six body parts. and I did just the same, what the tutorial said, but my legs and arms and torso don't bend. I uploaded a screenshot of what I'm talking about in my brother's PC, so you can take a look - http://img88.imageshack.us/img88/1790/image003oi1.jpg Now why even this doesn't work properly?
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