Hello there. I'm a fairly new user to Anime Studio, and I'm working on a project in which I'd need a Character that has 8 directional movement.
For that, I'll need to have 4 Isometric Views of the character.
I can easily get the other 4 Directions done. since not a lot of detail is needed, i can just draw the parts and animate them through moving the bones.
my problem is, how could I get a GOOD looking isometric animation through bones?
I'd like to have a Drawn isometric frame of the character, of course separated into sections, and just animate those... but since there;s some depth involved I'm afraid it won't look too good...
any ideas?
Isometric Character Animation
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 8
- Joined: Mon Apr 23, 2007 8:36 am
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- Posts: 8
- Joined: Mon Apr 23, 2007 8:36 am
I'm very sorry for the extremely late reply, I thought I had replied before, but I guess I didnt
Anyways, as far as I know, that tutorial that was linked to me sseems to be using the vector features, while I would like to achieve the effect with a Raster Image (a png of each of the legs)
any way of doing this and making it look good?

Anyways, as far as I know, that tutorial that was linked to me sseems to be using the vector features, while I would like to achieve the effect with a Raster Image (a png of each of the legs)
any way of doing this and making it look good?
Isometric animation is a term which needs to be translated to some: it needs a character seen a bit from above. The perspective asks for shortening body parts as they move, a task which is done in vectors easily, but not that convincing with PNGs.
I think it completely depends on the style of your characters. Could you show us an example? In the worst case you need seperate PNGs for the normal and the shortened version of a leg, and put them into a switch layer.
I think it completely depends on the style of your characters. Could you show us an example? In the worst case you need seperate PNGs for the normal and the shortened version of a leg, and put them into a switch layer.