I have not been able to piece this together from the documentation, although I may have missed something...
Are bone constraints and bone constraints/dynamics animatable over time, say in frame 1 the springyness for a dynamic bone is 2 and then at frame 60 is changes to 10? Is there a special key frame channel for this? Is this the type of thing the possible with a script?
Thanks in advance
Are bone constraints/dynamics animatable?
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No, those things are not animatable, and there's no way to add that with a script.
Actually, you could sort of do it with a script. Instead of using the bone dynamics system built into Moho, it would be possible to write a script that would run its own bone dynamics simulation, and automatically add regular keyframes to implement the resulting motion.
Actually, you could sort of do it with a script. Instead of using the bone dynamics system built into Moho, it would be possible to write a script that would run its own bone dynamics simulation, and automatically add regular keyframes to implement the resulting motion.