Anyone have clever Flash masking alternatives?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
Goei
Posts: 18
Joined: Mon Oct 22, 2007 10:32 pm

Anyone have clever Flash masking alternatives?

Post by Goei »

Is there anyway to export to Flash and allow masking without losing much quality and keeping the file size down? Is there just a better way to set up a character's face to allow for pupil movement and blinking?
I was thinking doing the full document size export but all those images would run the file size waaaay up. Importing a video does the same and the movie loses quality, too.

Here's the style of my characters:
Image
User avatar
fiziwig
Posts: 197
Joined: Fri Jan 04, 2008 8:00 am

Post by fiziwig »

I use a flesh-colored shape around the eyes, set higher in the shape order that the pupils. Details at: http://fiziwig.com/anim/index04.php

--gary
Last edited by fiziwig on Sun Jan 20, 2008 7:57 pm, edited 1 time in total.
Goei
Posts: 18
Joined: Mon Oct 22, 2007 10:32 pm

Post by Goei »

Thank you so much! I must say that your website is coming along awesomely.
User avatar
montblankdesign
Posts: 74
Joined: Wed Aug 15, 2007 8:00 pm
Location: Los Angeles
Contact:

Fiziwig's website

Post by montblankdesign »

Looks great, reads great.
I wish it had been around when I started with anime studio.
I do cartoons and make music. I like to make music because John K is not likely to tell me I am doing it wrong.
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

File size for an exported swf from AS isn't going to have much to do with masking. The file sizes are big due to support of Flash features in AS.

What makes the file size huge is using flexible bone binding or point motion. AS can't do the same type of shape tweening that Flash does and so it exports a unique image for each frame.

The red "dot" on the layer determines if that layer is "optimized" for Flash. Basically "puppet" animation using vectors bound to bones or layer rotation/translation are the best bet to keep file size down.

-vern
Post Reply