Points that won't bind at all!
Moderators: Víctor Paredes, Belgarath, slowtiger
Points that won't bind at all!
So far for me the most frustrating part of Anime Studio is the mysterious bone binding problems I seem to always run into. Bones that are bound to NO points, yet still insist on dragging one isolated point around with them, and bones that simply won't bind to any points no matter what you do.
Here's the problem I'm having right now. In this anme file ( http://fiziwig.com/bind_problem.anme ) the bone layer named "Front Arm Bone" is supposed to control points in the layer "Front Arm". Using the bind points tool in the "Front Arm" layer, you can verify that each bone has a number of points bound to it. Yet when I move the bones, NO points will follow the bones.
Can anyone tell me what I have done wrong? I've done this identical type of thing before and the points always bind to the bones just fine.
Thanks for any help.
--gary
Here's the problem I'm having right now. In this anme file ( http://fiziwig.com/bind_problem.anme ) the bone layer named "Front Arm Bone" is supposed to control points in the layer "Front Arm". Using the bind points tool in the "Front Arm" layer, you can verify that each bone has a number of points bound to it. Yet when I move the bones, NO points will follow the bones.
Can anyone tell me what I have done wrong? I've done this identical type of thing before and the points always bind to the bones just fine.
Thanks for any help.
--gary
This happens to me all the time. I am so use to it that if I change any point binding I always release all points first and then flexi-bind points.
Sometimes with "stray" points I have had to delete the point and add it back in... that is rare though.
In some cases it has to do with bone influence. Sometimes I will have some points that are sort of in a weird spot that isn't covered by the bone I think it should be. Sort of like surveillance cameras, the bad guys always find one corner that the cameras can't see and use that to get in and steal the top secret documents.
So I do all those other tricks first... only to discover I just needed to bump up bone strength just a teeny bit on one bone.
Copying and pasting points to a new layer works great because of how AS orders point ID's. When you paste it sort of "resets" everything.
-vern
Sometimes with "stray" points I have had to delete the point and add it back in... that is rare though.
In some cases it has to do with bone influence. Sometimes I will have some points that are sort of in a weird spot that isn't covered by the bone I think it should be. Sort of like surveillance cameras, the bad guys always find one corner that the cameras can't see and use that to get in and steal the top secret documents.

Copying and pasting points to a new layer works great because of how AS orders point ID's. When you paste it sort of "resets" everything.
-vern
Hey Gary!fiziwig wrote:Genete,
If and when I upgrade to PRO version I will certainly check those out. For now I'm still using non-Pro, so no scripting.
--gary
I believe you don't need to upgrade for tool scripts!. You are using NOW tool scripts, so, why cannot you install your own new tool scripts?
Scripts for PRO are under a "scripts" folder at Anime Studio folder installation. There are there the followings folders:



and under tool folder:

Code: Select all
group Bone
color 204 220 232 255
tool lm_select_bone B
tool lm_translate_bone T
tool lm_scale_bone S
tool lm_rotate_bone R
tool lm_add_bone A
tool lm_reparent_bone P
tool lm_bone_strength ...
tool lm_manipulate_bones Z
tool lm_bind_layer ...
tool fa_bind_points I
tool lm_offset_bone ...
button ge_bone_of_shape ...
button ge_uname_bones U
button ge_select_released_points ...
button ge_select_flexibound_points ...
button ge_select_bound_points ...
and the followings file (one pair for each tool):


So you can download my scripts, place them at the tools folder and modify _tool_list.txt file for your own added scritps.
Please feed back if this is possible. It would be so interesting for non PRO users.
Enjoy!

-G