I'm constructing a character with several different hands on vector layers within a switch layer (so I can flip from one hand to another). As I understand it I'm doing it right so far; I can flip hands easily enough. Problem is I can't get them to bind to the hand bone - they insist on remaining bound to the spine, though I don't know how they got there, either....
Any suggestions? Thanks.
Binding switch layers to bones
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Binding switch layers to bones
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- Posts: 6
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