Image Bone Setup Problems-Need HELP

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Animatore
Posts: 9
Joined: Fri Jan 25, 2008 1:07 am

Image Bone Setup Problems-Need HELP

Post by Animatore »

Does anybody knows how to use PNG image files to setup them corectly as a character????
For example I have TORSO, Left upper arm, left lover arm, Right upper and right lower arm extracted from picture in PhotoShop and exported as PNG files with alpha chanels. So i imported them in Anime Studio Pro 5 and then I created one Bone Layer and I placed all of my Image.Png files under that Bone Layer. Thn I used ADD BONE tool to make the spine in the TORSO and bones in both arms. After that result is lot of deformations and ripped look of the pic. I don't know why. I turned on REGIONAL BINDING, I changed Bone Strenght, I tried to join them in one body with OFFSET BONE but I get awfull results..... :( :roll:

Does anybody knows how to setup bones in PNG image parts that represent character's body when joined together?

Thanks
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

Don't use region binding for images. That is stinky. Use flexible binding. Also keep in mind that if you DO use flexible binding every bone will distort the images a little bit. If there is a spot that isn't moving correctly add in an extra bone to control it.

Or try this layer binding technique instead:

http://www.lostmarble.com/moho/manual/i ... index.html

Images are not distorted by the bones. It's a "puppet" technique. You can also "mix and match" both techniques. Using bone binding for one layer and flexible binding on another (like arms so one image can be used).

-vern
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