Riggin or what?
Moderators: Víctor Paredes, Belgarath, slowtiger
Riggin or what?
Hi,
I want to make some short animations with the style of SouthPark.
But what should I use?!
-Seperated body images
-Draw in AS
-Rig them
-Only move layers while animating
Someone help me for finding the best solution!
I want to make some short animations with the style of SouthPark.
But what should I use?!
-Seperated body images
-Draw in AS
-Rig them
-Only move layers while animating
Someone help me for finding the best solution!
- krabat haskerson
- Posts: 7
- Joined: Tue Feb 12, 2008 11:17 pm
- Contact:
Re: Riggin or what?
I was waiting for your question exactly. I am sure you will be able to help. You already have an outline of the characters ready? If not, I will use characters from South Park for example. You have my Email... Give me several days...
My best advice is to buy Kelly Murdock's book 'Anime Studio The official guide'. It will give you a very good overall instruction on how the program works. Then you can decide how you will do your animation. As with most things, there are more than one way to do something.
If you can't afford it, Amazon is pushing their credit card and will give the book if you get it. I bought the book, I don't need another card.
Dale
If you can't afford it, Amazon is pushing their credit card and will give the book if you get it. I bought the book, I don't need another card.
Dale
- Víctor Paredes
- Site Admin
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- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
The question you ask is a tough one. For each way to do it you will probably find an equal number of people who like to work that way.
My feeling is that layer animation is a MAJOR PAIN IN THE FREAKING ARSE!
I DO NOT want to have to switch between 50 different layers to animate the simple motion of a character. Use bones and bind the layers. It seems to me like a no brainer.
Secondly, I don't like image puppet animation. I've been playing around with it for my tutorial site but I find it is MUCH more work with less options than drawing in AS. Of course if you want to do photo image puppets this technique is PERFECT for that.
If the style of the characters is "South Park" there is absolutely no reason to use images... in my opinion. That style is much better suited to AS vectors. With the occasional image layer (as they do in South Park very often).
There's my opinion. I will wait for the others.
-vern
My feeling is that layer animation is a MAJOR PAIN IN THE FREAKING ARSE!
I DO NOT want to have to switch between 50 different layers to animate the simple motion of a character. Use bones and bind the layers. It seems to me like a no brainer.
Secondly, I don't like image puppet animation. I've been playing around with it for my tutorial site but I find it is MUCH more work with less options than drawing in AS. Of course if you want to do photo image puppets this technique is PERFECT for that.
If the style of the characters is "South Park" there is absolutely no reason to use images... in my opinion. That style is much better suited to AS vectors. With the occasional image layer (as they do in South Park very often).
There's my opinion. I will wait for the others.

-vern
As usual Vern knows what he's talking about.
Definitely create your artwork in AS as vector art -- should be dead solid simple with the South Park look (you can add noise to your brush stroke if you don't want them super smooth -- seems to me there is a bit of noise in the outlines of their stuff). Then use bones to manipulate the layers -- tutorials in AS, on this forum, and in the AS official guide. Lots of places to learn.
Most people will use switch layers for things such as eyelids, mouths, eyebrows and hands -- that's what I do and it's easy to manage that because you're not talking about too many layers (although some of my hand switches have thirty or forty different layers -- somewhat difficult but not too bad).
Definitely create your artwork in AS as vector art -- should be dead solid simple with the South Park look (you can add noise to your brush stroke if you don't want them super smooth -- seems to me there is a bit of noise in the outlines of their stuff). Then use bones to manipulate the layers -- tutorials in AS, on this forum, and in the AS official guide. Lots of places to learn.
Most people will use switch layers for things such as eyelids, mouths, eyebrows and hands -- that's what I do and it's easy to manage that because you're not talking about too many layers (although some of my hand switches have thirty or forty different layers -- somewhat difficult but not too bad).
South Park is actually done using powerful high end 3D software. Funny that that style is something 2D animators want to replicate with 2D software.
They actually simulate "3D paper" cutouts in 3D on a 3D paper surface with real lighting and shadows so it looks like it was done with cutout paper.
-vern
They actually simulate "3D paper" cutouts in 3D on a 3D paper surface with real lighting and shadows so it looks like it was done with cutout paper.
-vern
@Heyvern
Actually Southpark was using cutout paper before :O
I read that on one of the making of videos etc.
After that they stept onto the computer
@All other answers
I don't want to buy more stuff to make animations,
so I want to learn it myself
@krabat haskerson
So you are going to make a 'tutorial' about that?
Do I have to mail the 'request' then?
Or do you have it now?
Actually Southpark was using cutout paper before :O
I read that on one of the making of videos etc.
After that they stept onto the computer
@All other answers
I don't want to buy more stuff to make animations,
so I want to learn it myself

@krabat haskerson
So you are going to make a 'tutorial' about that?
Do I have to mail the 'request' then?
Or do you have it now?

Yes, that is why when the got syndicated and got a bigger budget they wanted to make animation easier and maintain the look of the original style. Point being... you can never be sure how something is done.Rappybas wrote:@Heyvern
Actually Southpark was using cutout paper before :O
I read that on one of the making of videos etc.
-vern
- krabat haskerson
- Posts: 7
- Joined: Tue Feb 12, 2008 11:17 pm
- Contact:
You received a lot of helpful advice ... I can only say how I would have done it myself.
1. Script
2. Storyboard (can be simplified, but it shows that what angle (point of view) will be required for the characters). At this stage should also take into account the time required for each action in the frame (I recommend this book for each animator http://www.amazon.com/Timing-Animation- ... 0240517148).
3. Drawing sketches of characters and their components in the most comfortable program for you. I immediately draw with AS. Then you can then load the images in the program as a tracing image and trace them.
4. Creating a switch layers for changeable elements (wrists, head in different angles, phases mouth, emotions and other).
5. Constraint to the Bone
6. Animation scenes
7. Render
This, in general terms ... Yes, I would like to make a manual on the subject, if necessary (
)... There are many techniques, with AS.
I wish you success!
PS. Furthermore, I found interesting branch in this forum that gives much food for the brain. Take a look if you will be free time viewtopic.php?t=10343
1. Script
2. Storyboard (can be simplified, but it shows that what angle (point of view) will be required for the characters). At this stage should also take into account the time required for each action in the frame (I recommend this book for each animator http://www.amazon.com/Timing-Animation- ... 0240517148).
3. Drawing sketches of characters and their components in the most comfortable program for you. I immediately draw with AS. Then you can then load the images in the program as a tracing image and trace them.
4. Creating a switch layers for changeable elements (wrists, head in different angles, phases mouth, emotions and other).
5. Constraint to the Bone
6. Animation scenes
7. Render
This, in general terms ... Yes, I would like to make a manual on the subject, if necessary (

I wish you success!
PS. Furthermore, I found interesting branch in this forum that gives much food for the brain. Take a look if you will be free time viewtopic.php?t=10343
Rappybas
I own books for most of the animation programs I use. Murdock's book will save you time of learning the basics of AS. AS is not like any other program, It has it own way of drawing and it's own way of animating. I personally wish that he wrote it a year ago, it would have save me time that I just lost because I didn't understand how AS works.
If you want to be a rock star, you learn play guitar, the two methods are just to start playing or you can get some learning materials on tuning, scales, cords...
Dale
I own books for most of the animation programs I use. Murdock's book will save you time of learning the basics of AS. AS is not like any other program, It has it own way of drawing and it's own way of animating. I personally wish that he wrote it a year ago, it would have save me time that I just lost because I didn't understand how AS works.
If you want to be a rock star, you learn play guitar, the two methods are just to start playing or you can get some learning materials on tuning, scales, cords...
Dale