I had noticed something several times and blamed my eyesight/monitor etc. I last week I saw it again and it prompted me to do a test. The result was one of those OMG moments. I did the same test in Combustion and two edit programs, they were fine. AS renderer has a big render bug.
Digital theory is you can import a 100 x 100 image, save it out and the result will be 100 x 100. every pixel will line up with the original.
But not in Anime Studio. The final image is 100 x 100 but the 1:1 pixel positioning has changed.
Here is the example:

On the left is the original image, a one pixel line. If I import it into combustion, Premier, Vegas etc and output it, the 1 pixel line is identical. On th right is the same output after Anime Studio. The line is aliased.
The image is magnified to show the difference. The actual effect is to make the image appear "soft".
I have played with this for nearly three hours now, trying to figure out why. It looks like the BG image is starting at 1,1 instead of 0,0, and the resulting aliasing is the original image being stretched (or compressed) to compensate for the 1 pixel error. Suddenly, problems I saw on the 2K testing makes sense, why there was discrepancy between the vector and rastered lines.
I can test this more tomorrow, see if I can recreate the look manually in photoshop.
But whatever is causing this is a very big, major problem. It should never ever happen. It needs to be fixed and fast as it affects every single user using a background: Everyone's work is substandard, not as sharp as it should be.
Sorry to be the bearer of bad tidings. I'd be interested in both Mike's and other peoples comments.
Rhoel
Source material:
original 1024 x 576 image
as output 1024 x 576 image
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edit
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This was completed on the PC version, I have not tested this on Macs or Linux. If you have either versions please can you test. Because of the error type, I suspect its on all versions.
additional edit for typo.