Duplicate and Flip Bones
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Duplicate and Flip Bones
Is there a way to duplicate and flip bones horizontally when setting up a skeleton?
Yes, with a special copy bones script (see Scripting section of this forum). However, you need to reparent the newly created bone, because, for some reason, if you try to do this in the same script, Anime Studio crashes.
Of course, you don't flip the duplicate bone, you rotate it over minus bone angle degrees. That should be doable in a script. However, I think that creating a new bone with the bone tools is just as fast as running this script.
Of course, you don't flip the duplicate bone, you rotate it over minus bone angle degrees. That should be doable in a script. However, I think that creating a new bone with the bone tools is just as fast as running this script.
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Check out this link:
viewtopic.php?t=7842
Heyvern wrote a script to duplicate and copy bones, it's the second script down from the top. There's even instructions on how to use the script and an example file to help out.
S
viewtopic.php?t=7842
Heyvern wrote a script to duplicate and copy bones, it's the second script down from the top. There's even instructions on how to use the script and an example file to help out.
S
Holy cow! Forgot about that thing!
You definately want to get both scripts (bonerenamer and copyflipbones). The bone rename script is something I use everyday. Very handy. I love being able to select a whole bunch of bones and just adding extensions or additions to the name (like adding "fan_" to fan bones). It also makes the copyflip bone script ten times easier to use. Sometimes I just use it for fun even if I don't need to.
There is a very serious benefit to using copy/flip for skeletons. The bones on either side are perfectly symmetrical. In combination with flipping vectors this makes rigging so much better.
I can remember spending ages painstakingly copying all the attributes one at a time (length, x and y translation, angle) from bones on one side to the matching bones on the other.
Even if I make changes to the bones, it is easy to just delete one side and re-flip. Best script I ever wrote... saves the most time anyway.
-vern
You definately want to get both scripts (bonerenamer and copyflipbones). The bone rename script is something I use everyday. Very handy. I love being able to select a whole bunch of bones and just adding extensions or additions to the name (like adding "fan_" to fan bones). It also makes the copyflip bone script ten times easier to use. Sometimes I just use it for fun even if I don't need to.

There is a very serious benefit to using copy/flip for skeletons. The bones on either side are perfectly symmetrical. In combination with flipping vectors this makes rigging so much better.
I can remember spending ages painstakingly copying all the attributes one at a time (length, x and y translation, angle) from bones on one side to the matching bones on the other.
Even if I make changes to the bones, it is easy to just delete one side and re-flip. Best script I ever wrote... saves the most time anyway.
-vern