hi .
is there any way to Add bone on anyframes ?
Only in frame 0 Add bone is Activeeee...
Add bone problem
Moderators: Víctor Paredes, Belgarath, slowtiger

Or use layer switching.

Although I haven't done it here, it also allows you to change the character's appearance. Here I have just copied the vector layer, and deleted the ball in the copied layer. However, you could give him another outfit or let him go through a transformation, and still use the same bones. If you need different bones, you can also switch bone layers with a switch layer, although that could get a bit complicated.
A switch layer is just a bone layer with layer switching capabilities.
It is clear you don't understand how AS works yet. Do all the tutorials that are in the help files.
I can not think of any reason for adding "new bones" on frames other than 0. This means there must be something you don't understand about how Anime Studio works.
If during testing of your bone rig you find that there aren't enough bones later in the animation go back to frame 0 and add more.
-vern
I can not think of any reason for adding "new bones" on frames other than 0. This means there must be something you don't understand about how Anime Studio works.
If during testing of your bone rig you find that there aren't enough bones later in the animation go back to frame 0 and add more.
-vern