Wow. I like it. OK, it's mostly dialogue-driven, but the production is flawless. Characters fit into the backgrounds, the colour styling is excellent, there's not only good voicework but also carefully treated background noise.
Would you mind to tell us some more technical details?
- Did you use a separate program for compositing?
- Did you use automated lipsync with papagayo?
- How did you build the crowd scenes, did you use Flash anywhere?
And I'd like to know about the budget, how many people were involved, and how much were they payed ... but I guess you'd like to keep that to email, or don't tell at all ...
All Character animation is made in Anime Sudio Pro and backgrounds in cellshaded 3d in Maya.
Oskar,
I have a question, what 'level' of Maya, 'Complete' or 'Unlimited'? For some time now I have thought it would be possible to produce good 3d with AnimeStudio, but I now think Maya is a level that just surpasses all else for 3d. Along with something like AfterEffects for compositing or even another Autodesk product: Combustion, the possibilities are pretty much limitless. You have very much proven the worthiness of AnimeStudio, so I guess now it is deciding which I should go for of the two levels of Maya. Price is pretty much not the factor it is knowing what level you folks use?
Could you please elaborate.
_P.S. how long did it take to produce each 23 min. segment, in real time and person hours? I am after all at present looking at a one person studio, unless something changes in the near future.
Thank you.
"'member boys and girls,...mr. Grenade is our friend and will protect us! BUT when we pull the pin on mr. Grenade, we want him over there with our enemies far awaaaay from us,.. because he isn't our friend any more!!!" -sum flung dung the wise.
"'member boys and girls,...mr. Grenade is our friend and will protect us! BUT when we pull the pin on mr. Grenade, we want him over there with our enemies far awaaaay from us,.. because he isn't our friend any more!!!" -sum flung dung the wise.