I'm trying to manupulate arm / hand with bones. Hand consists of several images in switch layer (inside the bones group). When I add bones and try to manipulate, the arm moves fine but the hand doesn't move at all. If I drag the hand positions out of the switch layer so they're directly in the bones group, everything works fine (except I have several different hands visible at the same time!) I know it's not supposed to work this way, but I can't figure out what I'm doing wrong. I could always use visibility on/off for hands, but switch is supposed to work and I gotta figure out why it does not!!
Using ASPro v. 5.6 for Windows.
Bones don't work with switch layer?
Moderators: Víctor Paredes, Belgarath, slowtiger
Let me clarify. Model hierarchy is set up as follows:
- Character, bone layer
-- Head, vector layer
-- Body, vector layer
-- Arm, vector layer
-- Hand, switch layer
--- Hand position 1, vector layer
--- Hand position 2, vector layer
--- Hand position etc.
-- Leg, vector layer
-- etc.
When I set up bones in "Character" layer, with a series of bones from the shoulder to the hand, then manipulate the bones, the body, head, arm and leg all move as expected but the hand does not move. It is totally unaffected by the bones. I know this technique can be used because it works in characters I have purchased from e-frontier, but it is not working when I try to model it from scratch. Apparently I have something set up incorrectly but for the life of me I cannot figure out what it is. If I do this:
- Character, bone layer
-- Head, vector layer
-- Body, vector layer
-- Arm, vector layer
-- Hand position 1, vector layer
-- Hand position 2, vector layer
-- Hand position etc.
-- Leg, vector layer
-- etc.
then the hand(s) move with the bones as expected. Any help would be appreciated!
- Character, bone layer
-- Head, vector layer
-- Body, vector layer
-- Arm, vector layer
-- Hand, switch layer
--- Hand position 1, vector layer
--- Hand position 2, vector layer
--- Hand position etc.
-- Leg, vector layer
-- etc.
When I set up bones in "Character" layer, with a series of bones from the shoulder to the hand, then manipulate the bones, the body, head, arm and leg all move as expected but the hand does not move. It is totally unaffected by the bones. I know this technique can be used because it works in characters I have purchased from e-frontier, but it is not working when I try to model it from scratch. Apparently I have something set up incorrectly but for the life of me I cannot figure out what it is. If I do this:
- Character, bone layer
-- Head, vector layer
-- Body, vector layer
-- Arm, vector layer
-- Hand position 1, vector layer
-- Hand position 2, vector layer
-- Hand position etc.
-- Leg, vector layer
-- etc.
then the hand(s) move with the bones as expected. Any help would be appreciated!