Sorry for my English... If you don't understand something I can write it again more carefully...

This time I've made an ideal head... Why Ideal? Because it's quite hard to find such view in comics and movies... So, I've made it just for test...
This is AS file http://www.getupper.com/face.zip
And this is a small animation:
http://www.youtube.com/watch?v=unk9ej30HO0
Hehe... This isn't what I expected, actually

Anyway this animation gave some questions to me...
1) Is it necessary to make such complicated (for me it's quite complicated) bones? Maybe is it much easier to make point animation for mouth for example, and use bones for complicated shapes only?
2) I like colored animation... 2-3 colors per area is what I want to try...

As I can see there are some artifacts

a) Nose texture doesn't fit
b) Some textures overlay the eyelashes
c) Pupils texture doesn't move, when I move pupils vector layer...
So what do you think? Is the image textures the bad idea in this case?
3) How do you color your animations?
My vision now is to make layers with shadow and highlights and connect it to the main shape using bones (maybe to use mask)
4) Almost forgot to ask this. In Fiziwig's tutorial (http://fiziwig.com/anim/index04.php) I saw that he use 3 or 4 shapes for eyes animation... Which method is better? To make the eyes the way in this tutorial (group of shapes over the face shape) or to make holes in the face's shape and make the eyes under the face's shape?