1. I would like to know about the programs ability to manipulate heads and bodies. I've seen some videos where the animator got very smooth life-like movements and others where... not so much. From what I've been able to gather, the ones with good body/head animation were using Pro. Can the regular version accomplish realistic smooth body motions, or is it only Pro that has the tools necessary to do this?
(examples: rotating the head from a profile view to a three-quarter view, or a track athlete running a sprint, or dancing joyfully to a fun song)
2. I've heard mixed reviews on Anime Studio's ability to tweak or animate "frame by frame" similar to traditional animations. If I place a skin on a bone rig and set up an animation but do not like the way it looks, do I have the option to adjust it frame by frame, or is that not possible in Anime Studio?
3. How much control and detail do the bone rigs offer? Can I set up a character rig with a large number of small bones and use that for small motions and subtle details?
4. Can bone rigs be saved as a template? Like, could I set up some skins and bones for a character named Rita, save that seperately from the project being currently worked on, then load up Rita's rigging whenever I need her in a scene?
Thanks for your time. From the threads I have seen this seems to be a very helpful supportive community, and I eagerly await responses.
