I'm making a movie that contains some smoke and explosions. as you all probably know, sliding in the time line becomes VERY slow.
The question is what should I do:
a. add some RAM
b. upgrade the graphic card
c. upgrade processor
d. Change my ocupation
Thanks
pc is slow with particles
Moderators: Víctor Paredes, Belgarath, slowtiger
I've not experimented with particles and image layers (maybe that's the problem).
Also particles plus onionskin is a big problem for performance.
Can you post a screenshot of your particle sub-layers and the particles parameters?. Maybe there is something unusual.
Also:
* Enable frame skipping under animaiton menu
* Try not to slide the time line cursor, just play it. Use a the partial play feature to control the played time.
* Particles (as well as bone dynamics) are goberned by math calculations based on current time and on its variation. If you have particles enabled at the beggining of the animaion and want to jump to a very distanced frame then Anime Studio have to calculate the particles values at that frame based on the iteration of the math calculations form the first to the far away frame. It takes some time. It cannot be avoided. It is more noticiable when dumping forces are enabled. They give nor lineality to the equations and need to be solved based on the trak of the timeline. If it is not really needed try to avoid enable dumping forces.
* When previewing an animation with particles (and if they are made with vector layers) enable wireframe view option for the particles layer only. it would speed up it a bit.
Also particles plus onionskin is a big problem for performance.
Can you post a screenshot of your particle sub-layers and the particles parameters?. Maybe there is something unusual.
Also:
* Enable frame skipping under animaiton menu
* Try not to slide the time line cursor, just play it. Use a the partial play feature to control the played time.
* Particles (as well as bone dynamics) are goberned by math calculations based on current time and on its variation. If you have particles enabled at the beggining of the animaion and want to jump to a very distanced frame then Anime Studio have to calculate the particles values at that frame based on the iteration of the math calculations form the first to the far away frame. It takes some time. It cannot be avoided. It is more noticiable when dumping forces are enabled. They give nor lineality to the equations and need to be solved based on the trak of the timeline. If it is not really needed try to avoid enable dumping forces.
* When previewing an animation with particles (and if they are made with vector layers) enable wireframe view option for the particles layer only. it would speed up it a bit.
Thanks again Gente,
I did everything you wrote, except..
Unfortunately, I think I'll have to use the hardware help..
So let's go back to the original question:
a. add some RAM
b. upgrade the graphic card
c. upgrade processor
d. anything else??

I did everything you wrote, except..
I really want to do that.Try not to slide the time line cursor, just play it. Use a the partial play feature to control the played time.

Unfortunately, I think I'll have to use the hardware help..

So let's go back to the original question:
a. add some RAM
b. upgrade the graphic card
c. upgrade processor
d. anything else??
a. RAM is not an issue on particles unless you're using image layers
b. Upgrade the graphic card is a waste of money considering that AS doesn't use graphic card acceleration abilities, IIRC.
c. Upgrade processor is the best thing you can do.
d. Unfortunately I don't have more recommendations. Only show me your details of the particular particle problem (number of vector layers or image layers, number of particles in preview and if using damping forces or not) to allow me see some bizarre parameter
Good luck with the processor change (if any)
b. Upgrade the graphic card is a waste of money considering that AS doesn't use graphic card acceleration abilities, IIRC.
c. Upgrade processor is the best thing you can do.
d. Unfortunately I don't have more recommendations. Only show me your details of the particular particle problem (number of vector layers or image layers, number of particles in preview and if using damping forces or not) to allow me see some bizarre parameter

Good luck with the processor change (if any)