
I've half-made a character model with bones.. I've used the same hand switch layer on two other characters with no problems (the layer is bound to the wrist bone). But when I rotate the hand bone on this new model, the hand veers off to one side and away from the arm.
I'd better show you what I mean..

I tried resetting all the origins, restarted the bones from scratch etc, but i don't seem to be able to shake it. Sorry, it's probably something obvious, just frustrating as i can't see what I've done differently.
Here she is anyway: http://mixelmagic.com/fifisend.moho[/img]