The400th wrote:This whole discussion is completely moot anyway, because mkelley misread the Toonboom site:
Actually, your response is completely moot because you misread my initial post <bg>.
I didn't base my critique of TB DP on that sentence -- I based it on the tutorial itself. It was (is?) amazingly overly complicated. I stand by this -- it's insanely complicated to do this rigging process (I know, I've tried myself) for what is essentially something that should be intuitive and easy (like it is in AS).
And I think DM has it wrong as well -- I wasn't trying to compare the overall scope of TB DP compared to AS, and I even tried backpedaling a bit when it comes to animation (saying that TB is really all about cell animation). I just said (and will continue to say, and defend the point) that the cutout rigging is insanely complicated. It's overly complicated. It's needlessly complicated. Do you get it? (I'd use words of one syllables for some of you but it's hard for me to target that low).
Making rigging complicated has nothing at all to do with project management, unless your idea of PM is to drive your employee slaves crazy (some sort of demented Gary Larsonesque Hell where the boss laughs like mad as his workers twist in the wind). I rig characters and reuse them quite easily, and while I'm a one-man shop nowadays (I didn't always work that way so I'm very familiar with PM in setups of 30 or more folks) I don't see any reason why resources in AS can't be managed properly with only a very little effort.
But that's not my point -- let me make it one more time (since many have missed it): if that tutorial is how you must work for cutout animation in TB (and it actually SIMPLIFIES the process, because the character is a snake and thus is easier than most of the rigs I've seen: anyone who really wants an eye-opener in this regard should download the TB PDF on cutout animation to see how really and truly inane their workflow is to rig a usable character) then it doesn't hold a candle to working in AS. I can rig 30 characters in the time it would take to even *consider* rigging one in TB.
However, I think DF has it right when he says one of the strengths of this forum is considered discussion on important issues, so please all do me a favor and, if you do want to compare the merits of the production management of AS v. something else start a new thread. I believe my original intent has been well met and nothing added here will improve that.