OK.. After spending a couple of hours in a foetal position in the corner of my room, crying... I finally got a hold on me... here's my problem...
I am trying to rig a character... (No joke, I've done it multiple times already! I thought this was the easy part!)
but the problem I have is that at frame 0, everything looks OK, but as soon as I get to frame 1.. all hell breaks loose...
I've tried to bind to bones button, bind to layer button, unbind, Release flexi-points, layers, Bind flexi-point, etc... Even screamed at my character cos I thought she was laughing at me.. nothing does it... What am I doing wrong?
ps. some layers have a little red dot beside them others don't
I have 1 bone layer... the different body parts are spread apart, the bones applied to them... then use the offset bone button to put the character back together...
thx.
Marc.
Binding layers to bones.
Moderators: Víctor Paredes, Belgarath, slowtiger
Marc,
Those "little red dots" are most likely keys on the timeline where you'd done things (and perhaps things you didn't mean to do :>) that aren't present on frame 0 and thus messing things up. If they are things that needed to be done (moving vertices in a shape, for example) you can copy them back to frame 0 and then erase them.
Try this -- with a COPY of what you've done, use the "Delete all animation in the document" option from the menu and see if things calm down. They may not still work the way you want, but at least it shouldn't change from your frame 0 stuff.
Those "little red dots" are most likely keys on the timeline where you'd done things (and perhaps things you didn't mean to do :>) that aren't present on frame 0 and thus messing things up. If they are things that needed to be done (moving vertices in a shape, for example) you can copy them back to frame 0 and then erase them.
Try this -- with a COPY of what you've done, use the "Delete all animation in the document" option from the menu and see if things calm down. They may not still work the way you want, but at least it shouldn't change from your frame 0 stuff.
- synthsin75
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Don't mean to correct you Mike, but the red dots on the layers in the layer window mean that the layers are optimized for SWF output. If you're not planning to use that format, you can ignore them.
Markyyy, it sounds like you've done too much fiddling with it already. Mike is probably right about there being some keyframes somewhere, and has a good suggestion about removing the animation from the document.
Alternatively you could post a link to the file here, and someone's bound to take a look and help you out. Anything else would be a blind guess at this point.

Markyyy, it sounds like you've done too much fiddling with it already. Mike is probably right about there being some keyframes somewhere, and has a good suggestion about removing the animation from the document.
Alternatively you could post a link to the file here, and someone's bound to take a look and help you out. Anything else would be a blind guess at this point.

I just copy myself from another posting here:
1. Check if you are in frame zero in the timeline. To be sure, choose "erase animation from document" from the menu.
2. Vector layers must be inside the bone layer, like in the tutorial. Grab that layer and move it over the bone layer until the bone layer turns red, then release it - done.
3. There's a sequence to bind a layer to a bone which must be followed:
- select the "bind layer" tool (icon: bone on paper),
- select the image layer,
- click the bone you want to bind the image to (it turns red),
- press space.
The "press space" is important, you'll need it often in the program to make any change permanent.
You can check if your binding is correct with the "manipulate bones" tool (Z, bone with two arrows).
If you want to work with the "translate bones" tool, you need to place both bones and corresponding body parts away from where they should go.
If nothing helps, zip your file and put it somewhere from where we can download it.
1. Check if you are in frame zero in the timeline. To be sure, choose "erase animation from document" from the menu.
2. Vector layers must be inside the bone layer, like in the tutorial. Grab that layer and move it over the bone layer until the bone layer turns red, then release it - done.
3. There's a sequence to bind a layer to a bone which must be followed:
- select the "bind layer" tool (icon: bone on paper),
- select the image layer,
- click the bone you want to bind the image to (it turns red),
- press space.
The "press space" is important, you'll need it often in the program to make any change permanent.
You can check if your binding is correct with the "manipulate bones" tool (Z, bone with two arrows).
If you want to work with the "translate bones" tool, you need to place both bones and corresponding body parts away from where they should go.
If nothing helps, zip your file and put it somewhere from where we can download it.