DYNAMIC presets and library

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chucky
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Joined: Sun Jan 28, 2007 4:24 am

DYNAMIC presets and library

Post by chucky »

:idea: Save dynamics presets, dynamics library. :idea:
This would help in 4 ways,


1- simplify learning curve of setting ratios for various good dynamics simulations.
2- store the settings when we finally get them right.
3- share libraries of dynamics.
4- speed up process for more elaborate set ups
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synthsin75
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Post by synthsin75 »

That's a good idea.

The only problem is that the dynamic settings are very dependant on how much and how vigorous the motion of the parent bone. Even just adding a slightly more sudden stop to a parent's motion can cause good, working dynamics to be far too exaggerated. Even with a good angle constraint, it can cause a mean shudder.
chucky
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Post by chucky »

I use dynamics all the time, and their responsiveness is what is so good about them, there is so much available variety from those few inputs.
It does take a while to get the right combinations for the right application, that's why saved presets would be so great.
For example,
slow spring gentle velocity.
stiff spring for sharp stops.
wobbley dampen for follow objects.
Floppy spring 1 feather
Floppy spring 2 medium hair

etc. etc.....

:)
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synthsin75
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Post by synthsin75 »

Don't get me wrong, I still think it's a good idea. Would save some time fiddling around with 'standard' movements.
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heyvern
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Post by heyvern »

If I ever get my own "custom" scripted physics finished it will have "presets" that can be saved... <sigh> if only I could be cloned. ;)

-vern
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synthsin75
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Post by synthsin75 »

I definitely second a feature request to clone Vern. :wink:
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madrobot
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Post by madrobot »

Copy/Paste dynamic settings would be good too.

The more hair I do the more I'm dealing with chains of bones,
manually putting in settings per bone.

Sure the bone constraints panel stays open,
but making changes to each bone
... well I don't need to tell you guys, do I. :D
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synthsin75
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Post by synthsin75 »

You may know this, but you can select multiple bones and change all of there dynamics (and other constraint) settings all at once.

:wink:
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madrobot
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Post by madrobot »

aaaaAAAAAAAAARRGH!!! :evil:

excuse me.

I didn't know that. :D
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synthsin75
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Post by synthsin75 »

Doh! :roll:

I'm glad I thought to mentioned it. That would be a lot of work. :wink:
chucky
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Post by chucky »

Sorry Mad, didn't I tell you that one? :lol:
But, seriously careful with that shift key, it is easy...too easy to accidentally change carefully prepared settings if you let that cursor wander to the wrong bone with that ol' shift down.
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