so, basically, I was trying to use the same pair of eyes in my character's frontal pose as in the 3/4 view. For some expressions, this looks okay (I have many different sets of eyes in a switch layer), and some expressions it doesn't. Here's what I mean: In this frontal picture, for instance,

You see what I call my "slightly annoyed" expression.
So if take those same eyes, and simply shift the pupils over, and use that for the 3/4 view, it looks like this:

As you can see, the "off camera" eye now looks weird compared to the eye that's toward the camera; the pupil doesn't interact with the lid in the same way, giving the expression a different feel.
My solution before was to alter the slant of the lid on the off-camera eye so that it cuts the pupil in approximately the same way, but now I find I don't like the way that looks.
I started looking at Garfield cartoons to see how Jim Davis (I think that's the cartoonist's name) handled it, but what I realized is that a) those characters have eyes that overlap, which I don't want mine to do, and b) the slant (when a character is angered in a 3/4 view) on the off-camera eye on his character ends in the middle, it's just that it's covered by the overlapping on-camera eye, making it look "correct". If I try this with my eyes, I get a weird looking lid shape on the off-camera eye.
I also tried moving the off-camera pupil toward the other pupil, instead of away from it, but then the character looks kind of cross-eyed.
I was just wondering if you guys had ideas about how to handle this. Thanks.
