dynamic blends

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chucky
Posts: 4650
Joined: Sat Jan 27, 2007 7:24 pm

dynamic blends

Post by chucky »

Using Dynamics can be effective and time saving, and fun too I think.
The problem is blending in and out from keyframes to dynamics without the popping glitchiness that we all know and hate.
This can be mostly problematic in loops, especially for export.

Can you bake the simulations and into keyframes, so a more gentle gradient can be achieved?
This could be good or a feature request might be to have a influence falloff in the actual dynamics.
The only other solution I'm thinking is to either forget them altogether for some situations, which kind of defeats the purpose in having them or , rotoscoping keyframes from the rendered video of the dynamic simulations. :?

I thought there was a script baking the dynamics but, my mind must be playing tricks on me.... must have been some other software.

Groan :(
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synthsin75
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Post by synthsin75 »

Always want more animatable features, and bone dynamic settings are no exception.

I would suggest making sure that any dynamic cycles contain several intermediate keyframes (not just a start and end keyframe). Granted I haven't thoroughly tested this, but so far I've been able to get a smooth transition from dynamic on to off. After keying the dynamic off I just copy from the cycle's keyframes (two or three max) to smoothly get it back to the neutral position.

Let me know if that helps, or share some specifics if not.

:wink:
chucky
Posts: 4650
Joined: Sat Jan 27, 2007 7:24 pm

Post by chucky »

Sigh, I really like that idea Synth, I just can't get the results I was hoping for though.
It seems like the onion skinning is messing with the sim, the more I have on the more the dynamics SAG peculiarity , I'm going roto now, the irony is killing me.
....Well maybe making me a little ill. :mrgreen:
NYAAAAAARRRGGGHH! :evil:
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synthsin75
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Post by synthsin75 »

Yeah, I still think there are too many 'special' cases of dynamic use. Really hard to work it out with anything but the actual problem.

I did notice that you had to be really careful where you turn the dynamic back on at. The 'new' cycle has to kill the old one just right with where the dynamic 'on' keyframe is.

:wink:
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