switch avector image with multiples bones

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super8mm
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switch avector image with multiples bones

Post by super8mm »

I need to find an efficient way to change a body image so that the character can rotate then return to its original position. That would require to hide the original body and show a different one that's turning using the same skeleton. I can't figure out how to do so.

seen here: viewtopic.php?t=12157
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synthsin75
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Post by synthsin75 »

Are you using raster images (BMP, JPEG, PNG) or AS vectors? If you're using images, your 'turn' will have to be very quick, using a switch layer. With vectors you have much more flexibility, and can actually animate the turn so it can be slower (and perhaps read better for the viewer).
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super8mm
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Post by super8mm »

100% Vector

This is what I needed to figure out. This might work...

You make a switch layer then make a copy of the bones of the skeleton, the vectors, and the keyframes will also be copied. Then place both bone copies into the switch, the one with the "skeleton copy" switch has the turned torso.
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synthsin75
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Post by synthsin75 »

That sounds like it'll work. It all depends on how you work. I'd be more apt to do an animated action for the turn, but for quick enough motion a switch should work fine.

Complex questions like this are always difficult to answer properly. I always want to make up an AS file to illustrate the options, but that would take more time than I can spend on these things. If the file in question can be shared (i.e. not commercial work) then people have a starting point to show solutions.

Just an option. :wink:
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