I am trying to figure out how to set the origin of a group of shapes different to the layer they are placed in. In this case the layer is rotated, and when I in this example would like to scale the beak of the bird (see image below) sideways, the bounding box is rotated because the origin of the layer is rotated.
Is it possible to have a local origin? I have been searching some plug-ins, but it is a jungle out there:)
Here is a image of my problem
http://kankuran.files.wordpress.com/200 ... rking2.jpg
Thanks in advance!!
"local" set origin
Moderators: Víctor Paredes, Belgarath, slowtiger
Thanks, I tried it out, but it screwed the rigging up. Yet I used your method to great success as follows. As I had the bird placed on a bone layer I could use the rotate layer tool to rotate the whole layer and its origin to the right position, then I used the rotate bone tool to counter rotate the bird back to its original position, and it worked like a charm. Thanks a lot for the tip!
Now at last I can start animate this beast.
Now at last I can start animate this beast.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Of course this would work as well - but I'm not sure wether line width is scaled the same way in both cases.
In any case it doesn't make much of a difference for a character you only use once and in this scene. But if you create stuff that's used multiple times (say, in a series) you have to take care that everything is "normalized" - that means, in frame 0 every part of the character must have the correct size, while all layer settings are set to 0. So when I create characters I take care to do all adjustments on the point level rather than on the layer level.
In any case it doesn't make much of a difference for a character you only use once and in this scene. But if you create stuff that's used multiple times (say, in a series) you have to take care that everything is "normalized" - that means, in frame 0 every part of the character must have the correct size, while all layer settings are set to 0. So when I create characters I take care to do all adjustments on the point level rather than on the layer level.
funksmaname - Yes, it would indeed have a similar effect, but I also had to scale the width of the beak aswell, and I am not sure you can do that with bones, can you?
Slowtiger - I agree, organizing everything on frame 0 seems to be the way to do it. I feel I am still a bit of a beginner in this program and sometimes I just forget about things like this
Slowtiger - I agree, organizing everything on frame 0 seems to be the way to do it. I feel I am still a bit of a beginner in this program and sometimes I just forget about things like this
