Hardest animation task?
Moderators: Víctor Paredes, Belgarath, slowtiger
foreshortenning
I didn't have much luck with bone scaling so in my current work I use a separate layer copied from the "boney" version of the movement I want. At the critical moment I change over to the copied layer where I have freehand adjusted every point (this took a while!)
hard animations
I think animation liquids and gases are hard animation tasks.