Animated Vector noise - Can speed be changed?

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donnie
Posts: 111
Joined: Mon Oct 16, 2006 11:53 pm

Animated Vector noise - Can speed be changed?

Post by donnie »

Hi people,

i've been tinkering around with the 'animated noise' function on vector layers and I was wondering if there was a way to slow down the rate that it 'boils' at?

Right now it seems to alter slightly the vector on every key, so if your working at 24 frames a second its effectively 'boiling' on 'ones'. Does anyone know of a way to slow down the rate so it could effectively boil on 'twos' (12fps) or whatever, while still keeping the rest of the project at 24fps?

(Right now to get that 'twos' style animated noise, I've been manually adding the 'boil' by hand by manipulating points, but that gets tedious very quickly! - plus I found if you need to change animation/shape or whatever you have to scrap the boil you made and start again).

Any help on this is greatly appreciated as always,

Cheers,

D.
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synthsin75
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Post by synthsin75 »

Well if you have Pro, you might be able to get that effect with the 'audio bone wiggle' menu script. Its settings allow you to set the step in frames (default is 2).

Might be easier than doing it manually, once you figure out how you'd need to set it up.

:wink:
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

No, there isn't a way to change the "fps" of the noise.

I think the noise feature is intended to represent a "hand drawn" effect. It simulates each frame as a different hand drawn image, each frame slightly different. If you want the noise to be a lower FPS then, the whole animation needs to have a lower FPS.

It would be as if you only drew half the frames and held them on screen longer than just one frame. Use another application (like AE) to "frame stretch" the AS renders if you need a different FPS out put. For instance broadcast quality is going to need more than 12fps. You render at 12fps out of AS and then import into this other application. When you change the FPS in the other application make sure it is increasing the length of each frame rather than "speeding it up". It will hold each frame or duplicate frames to make it match the new FPS.

-vern
donnie
Posts: 111
Joined: Mon Oct 16, 2006 11:53 pm

Post by donnie »

Thanks guys.

I'll try out the audio bone menu script - cheers synthsin75.

Thanks for reply Heyvern, I still would like the actual animation to be at 24fps for smoothness - I just wanted to slow the rate of the boil a little on some elements so that it wasn't quite so intense.
Thanks for the tip though!
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