Bones rotate in XYZ

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chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Bones rotate in XYZ

Post by chucky »

Probably a very old chestnut, but would it be great?
Bones rotate in XYZ... with effective shapes face camera toggle?
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heyvern
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Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

I have thought in the past this would be a great feature... however... if you think about what is involved... it would basically make AS a full fledged 3D program. Probably a real pain in the arse to pull off. Imagine what happens with 3 axes of rotation and using the manipulate bones tool. :shock:

A slightly simpler solution for Mike might be x and y scaling of bones. Not perfect but dang close. That is basically what that extra dimension of rotation would be anyway. And it just might require slightly less programming. like I know anything about "real" programming. ;)

But... yes... I'd put my stamp of approval on xyz rotation of bones.

-vern
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Víctor Paredes
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Post by Víctor Paredes »

Mike says ones that he doesn't want that moho become a 3d software.
scaling x and y axis of bones is a good solution, but I still thinking that moho would be a dreaming software if include this xyz axis rotation. Imagine, the greatest software for 2d animation, now with (optional) option to make simple 3d.
I support this request. absolutely.
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