manipulation tool ignores bone locking at frame 0

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p8guitar
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Joined: Tue Oct 09, 2007 10:56 am
Location: Dortmund, Germany

manipulation tool ignores bone locking at frame 0

Post by p8guitar »

I suspected bone locking to be broken in AS 5.6 until I found today that the manipulation tool ignores bone locking at frame 0. grmpf... I wonder what the benefit of this behaviour of the manipulation tool should be?
(Schenker W507, i7-6700 CPU @ 3.4 GHz, 32 GB RAM, NVIDIA GeForce GTX 1060, Windows 10, Moho Pro 13.)
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slowtiger
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Post by slowtiger »

The bone locking feature only makes sense during animation, not during rigging.
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p8guitar
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Location: Dortmund, Germany

Post by p8guitar »

Why? Sometimes you want your figure to keep its feet on the ground while testing the bones with the manipulation tool, because this is the constraint of a motion that you want to create.
(Schenker W507, i7-6700 CPU @ 3.4 GHz, 32 GB RAM, NVIDIA GeForce GTX 1060, Windows 10, Moho Pro 13.)
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