Help with hands needed!!
Moderators: Víctor Paredes, Belgarath, slowtiger
- Darramouss
- Posts: 96
- Joined: Thu May 22, 2008 6:34 pm
- Location: Melbourne, Australia
Help with hands needed!!
Hey there, people.
I'm having trouble setting up a bone rig for hands. Quite simply, I suck at it!! Is there anyone out there that can provide some handy dandy tips and hopefully point me in the right direction?
Darramouss
I'm having trouble setting up a bone rig for hands. Quite simply, I suck at it!! Is there anyone out there that can provide some handy dandy tips and hopefully point me in the right direction?
Darramouss
Sheer will is my greatest talent - Sledge Hammer!
- Darramouss
- Posts: 96
- Joined: Thu May 22, 2008 6:34 pm
- Location: Melbourne, Australia
I don't know if this will help but it's a technique I use and like very much. It has a lot of potential for any number of poses but requires a switch layer for "flipping" front to back
http://www.lowrestv.com/moho_stuff/larry_hands2b.mov
http://www.lowrestv.com/moho_stuff/larr ... pload.moho
Here's the link to the original topic I posted it in:
viewtopic.php?t=10051
-vern
http://www.lowrestv.com/moho_stuff/larry_hands2b.mov
http://www.lowrestv.com/moho_stuff/larr ... pload.moho
Here's the link to the original topic I posted it in:
viewtopic.php?t=10051
-vern
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slice11217
- Posts: 279
- Joined: Thu Mar 30, 2006 9:12 am
- Location: Verona, New Jersey
I've been using this technique ever since I saw the original posting although now, with layer order being an animatable element, it's much easier.heyvern wrote:I don't know if this will help but it's a technique I use and like very much. It has a lot of potential for any number of poses but requires a switch layer for "flipping" front to back
http://www.lowrestv.com/moho_stuff/larry_hands2b.mov
http://www.lowrestv.com/moho_stuff/larr ... pload.moho
Here's the link to the original topic I posted it in:
viewtopic.php?t=10051
-vern
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand
http://www.lowrestv.com/anime_studio/ha ... hands3.mov
Works for me. If you use scaling you can "simulate" foreshortening of the fingers bending towards the veiw.
-vern
Works for me. If you use scaling you can "simulate" foreshortening of the fingers bending towards the veiw.
-vern
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand
yeah - i did experiment with your (very cool) method - but I had trouble going from open hand to fist or pointing finger for example - also, for a more cartoon human hand without 'furry bits' to cover the joins I couldn't make it work so well...
I accept that it was probably entirely my own ineptitude - but personally i find it much quicker and more versatile to draw several hand positions with a single wrist bone, rather than spend a long time trying to perfect a master rig - that way i only start with the main hand position and add more as and when i need them in the sequence - no up front rigging i may not actually use.

I accept that it was probably entirely my own ineptitude - but personally i find it much quicker and more versatile to draw several hand positions with a single wrist bone, rather than spend a long time trying to perfect a master rig - that way i only start with the main hand position and add more as and when i need them in the sequence - no up front rigging i may not actually use.
Well it really depends on what you need or want. If you want "fists" and pointing fingers at odd angles then using a switch will be the way to go. If however you can "cheat" with bones they work quite well and you can have more options.
There is no reason you can't mix the two techniques. You could easily have a fist layer inside the boned finger switch and just release the points. Then you could use bones for hand positions work well that way and use the other switches for positions that can't be done using bones.
Best of both worlds.
-vern
There is no reason you can't mix the two techniques. You could easily have a fist layer inside the boned finger switch and just release the points. Then you could use bones for hand positions work well that way and use the other switches for positions that can't be done using bones.
Best of both worlds.
-vern
Here's one of the simplest hand rigs I ever did. Just one bone for each finger. Still it has a lot of possible positions if you don't need super realism:
http://www.lowrestv.com/anime_studio/ha ... _hand2.mov
Here's another one with more bones. Each finger is a separate shape and I used bone offset to assemble it. I haven't applied the "flip" trick to it yet but it would work in a similar way. The trick is to align the shapes so the joints are hidden. I used the "furry" hand as a demo... and yes the fur did help hide the joints but it just happened to be the character I was working on when I came up with the technique.
http://www.lowrestv.com/moho_stuff/hands.mov
-vern
http://www.lowrestv.com/anime_studio/ha ... _hand2.mov
Here's another one with more bones. Each finger is a separate shape and I used bone offset to assemble it. I haven't applied the "flip" trick to it yet but it would work in a similar way. The trick is to align the shapes so the joints are hidden. I used the "furry" hand as a demo... and yes the fur did help hide the joints but it just happened to be the character I was working on when I came up with the technique.
http://www.lowrestv.com/moho_stuff/hands.mov
-vern
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 3:31 am
- Location: New Zealand