Can't do point binding to bones if they are in group folders
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Can't do point binding to bones if they are in group folders
I have a character with all his various layers, and a couple of them are in Group layers, or masking groups. I can seem to figure out for the life of me how to bind points from the various layers to the bones I have setup. I'm probably just having a brainfart, but I'm stuck. I selected region binding from the layer but nothing seems to work. I tried a simple shape with no group layers and bones and it worked fine. What am I doing wrong?
Last edited by LittleFenris on Mon Apr 04, 2005 2:21 pm, edited 1 time in total.
- Lost Marble
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So I have to have everything under the bone layer for it to work? Gotcha. What about my masking group for the eyes? (eyelids are masked by the eye shapes)Lost Marble wrote:Bone can only directly affect layers that are their immediate children. In your example, the bones cannot control the vector layers that are down inside the sub-groups.
Attach the whole eye layer to the bone you want. Even if the skeleton won't affect the points directly, you can attach an entire 900 pound gorilla of a group layer to a bone and it's just peachy. If you need to affect points inside a group, just put them inside a bone layer instead of a group layer (since bone layers are really specialized group layers). Bone layers within bone layers within bone layers is fine.
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