- actually the cloak of middle guy is water layer which will float and vanish in original animation
- Nope i didn't use any photo for tracing, the guy left in cloak is imaginative well... kinda i had seen a person wrapping around this type of cloak long ago as far as i remember maybe this idea came from there
The drawings are good but they must be a b*tch to animate.
I find that really detailed drawings really restrict you and don't allow you to get creative with your animation. This is where anime fails 99% of the time. The Japanese feel the need to put zillions of lines on the face and body and it restricts the movement and, if you're not a really skilled animator, it's almost impossible to turn in space without the face floating and melting all over the place. And the end result always ends up looking stiff and lifeless.
Simple but semi-realistic models are better in my opinion because they don't look stiff when they're animated. Samurai Jack anyone?
I agree and i've found a simple solution , by offsetting bones and using bone translation + shape morphing we can make geometrical changes to our obect ch. etc... i'll post a video soon
I find AS less suited for this complete body turn, while there are lots of things to morph and animate using bones could be messy and is more suited for close up head and body turn