Rotating points

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arfa
Posts: 244
Joined: Tue Dec 23, 2008 8:15 pm
Location: New Zealand

Rotating points

Post by arfa »

The answer to this may already exist?

I select all an object's points and animate a rotation of that object. On playing it there is a scale (down) effect. I tried FA_rotate-points.lua that allows setting the rotation point. Same. The obvious solution is put the object on its own layer and rotate-layer but, I figure it should just plain rotate and wonder if there is something I am missing here?

the journey of a thousand miles....

> arfa
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synthsin75
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Post by synthsin75 »

Yeah, for point rotation, even though it looks like a rotation while you're doing it, it is actually just a straight line interpolation. That threw me at first too.

The easiest solution is to bind the points to a bone. That way the points are held in position relative to the bone, and rotating the bone looks like they rotate. Same effect as layer rotation, but more flexible.
arfa
Posts: 244
Joined: Tue Dec 23, 2008 8:15 pm
Location: New Zealand

dem bones

Post by arfa »

thanks synthsin75 -
with the '75' as age or year of birth ;)

Bones is probably the major factor that helped me commit to AS. I see there is a lot i need to learn about just how much they can accomplish.

living and learning - arfa
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synthsin75
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Post by synthsin75 »

with the '75' as age or year of birth ;)
Yep. And glad to help. :wink:
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