The answer to this may already exist?
I select all an object's points and animate a rotation of that object. On playing it there is a scale (down) effect. I tried FA_rotate-points.lua that allows setting the rotation point. Same. The obvious solution is put the object on its own layer and rotate-layer but, I figure it should just plain rotate and wonder if there is something I am missing here?
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> arfa
Rotating points
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- synthsin75
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- Joined: Mon Jan 14, 2008 11:20 pm
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Yeah, for point rotation, even though it looks like a rotation while you're doing it, it is actually just a straight line interpolation. That threw me at first too.
The easiest solution is to bind the points to a bone. That way the points are held in position relative to the bone, and rotating the bone looks like they rotate. Same effect as layer rotation, but more flexible.
The easiest solution is to bind the points to a bone. That way the points are held in position relative to the bone, and rotating the bone looks like they rotate. Same effect as layer rotation, but more flexible.
dem bones
thanks synthsin75 -
with the '75' as age or year of birth ;)
Bones is probably the major factor that helped me commit to AS. I see there is a lot i need to learn about just how much they can accomplish.
living and learning - arfa
with the '75' as age or year of birth ;)
Bones is probably the major factor that helped me commit to AS. I see there is a lot i need to learn about just how much they can accomplish.
living and learning - arfa
- synthsin75
- Posts: 10278
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact: