... select the edges I want to give antialias?...
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... select the edges I want to give antialias?...
This problem is driving me crazy... I really need the external edges of an animation not to be antialiased, but the rest of the edges do need to be antialiased... Is there any way unselect the antialiasing effect fonly for some edges?
- synthsin75
- Posts: 10370
- Joined: Mon Jan 14, 2008 2:20 pm
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The only way I know to affect the outside line interdependently of the interlines is to use the Group shadow control: This is ideal to creating the Mr Bean thick outline effect.
First put all your layers onto a group, then open the group shadow tab (from the [...] button).
Tick the layer Shadow on.
Offset = 0.
Blur = 0.
Expansion to 1, 2 16 or whatever. In HD, 4 looks fine.
Click the Shadow colour box and set the alpha to 255.
This will give you a solid line around the outline of the entire shape, ignoring any internal edges. Not the anti-alias you seek but might produce a starting point to get you closer ... since AS outputs om alpha, you might be able to use an external package to 'cut' a pixel row off the outline - if set to alias, it would give you the solution.
It's a good technique and with imagination produce some great looking results. Need a ghostly apparition? This layer shadow control will deliver.
Rhoel
First put all your layers onto a group, then open the group shadow tab (from the [...] button).
Tick the layer Shadow on.
Offset = 0.
Blur = 0.
Expansion to 1, 2 16 or whatever. In HD, 4 looks fine.
Click the Shadow colour box and set the alpha to 255.
This will give you a solid line around the outline of the entire shape, ignoring any internal edges. Not the anti-alias you seek but might produce a starting point to get you closer ... since AS outputs om alpha, you might be able to use an external package to 'cut' a pixel row off the outline - if set to alias, it would give you the solution.
It's a good technique and with imagination produce some great looking results. Need a ghostly apparition? This layer shadow control will deliver.
Rhoel
Aliased alpha channels is a technique that could be used for game engines. Some game engines require aliased alpha channels for the images or animations used in the game.
It might also be used for producing GIF files with transparency.
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The only way I can think of how to do this in AS would be to do two renders. One that is anti-aliased for the "inside" and a second to create a "mask" that is aliased.
Your render the first normally with what ever background you need. In this case I have a black outline so the "inside" of the stroke will be anti-aliased, the outside will be aliased using the next step.

The second mask version you would modify the project to create a black background and white foreground for a mask of the character or whatever you need to render.

Set anti-aliasing OFF in the render settings. You still need to combine the two with some other application but at least it is "all done" ahead of time. You just use the aliased b/w rendered version as a mask for the alpha channel of the color image.

-vern
It might also be used for producing GIF files with transparency.
------
The only way I can think of how to do this in AS would be to do two renders. One that is anti-aliased for the "inside" and a second to create a "mask" that is aliased.
Your render the first normally with what ever background you need. In this case I have a black outline so the "inside" of the stroke will be anti-aliased, the outside will be aliased using the next step.

The second mask version you would modify the project to create a black background and white foreground for a mask of the character or whatever you need to render.

Set anti-aliasing OFF in the render settings. You still need to combine the two with some other application but at least it is "all done" ahead of time. You just use the aliased b/w rendered version as a mask for the alpha channel of the color image.

-vern