Okay, as promised, a very simple example file of the technique.
http://www.mediafire.com/?xez9b2wm2yj
It's only a body, but it should illustrate the basic idea behind this. If you hit play, I've set it up so you can watch an animated version of the construction details. The two large horizontal bones handle the turning, and all of the small bones are scale constrained to either a vertical or horizontal bone.
This is all done by making cross-sections of certain parts. Namely the top, bottom, and profiles, although some extra might be needed depending on the shapes. Arms, legs, and fingers are handled similarly, but they don't have the profile cross-section. Limb turns don't really show much change. The palms are built like the chest.
The feet are built similarly, but require little different approach.
Also, you'll notice my trick for having a continuous outline. I just select all and create the outline shape at the bottom of the shape stack. Then with no outline fills I create the rest. That bottom outline shape automatically shows around the edges no matter which shapes might overlap.
And just to update my progress, the head is coming along very well so far, though it requires a slightly altered version of this technique.
Like I've said, once I finish all this, I plan to do a more in-depth tutorial of the technique. Unless of course, it is a simple enough idea that this example explains it.
