Ok this might seem like a silly question but I can't seem to figure it out. Is there a way to center a bone say in the middle of a circle? I have a car wheel and would like it to move smooth.
I tried the translate with the X, Y for the bone to where the circle was, and it doesn't even come close to the spot.
Any ideas?
Bone related question
Moderators: Víctor Paredes, Belgarath, slowtiger
Select the the whole "circle" then click on the LM translate points tool. The one that came with AS (not the custom translate point tool from Fazek if you use those. It won't work).
At the top are the x and y coordinates of the whole circle. This is the CENTER of the circle. Just copy those values to the x and y coordinates of the bone.
For those who use Fazek's replacement tools his translate point tool won't work because it displays the location as 0, 0. It's a relative position. You need the original translate point tool to see the actual values.
p.s. I've been meaning to fix Fazek's translate points tool so it has a check box to change how the location of points are displayed. I just keep putting it off. I keep both translate tools installed.
-vern
At the top are the x and y coordinates of the whole circle. This is the CENTER of the circle. Just copy those values to the x and y coordinates of the bone.
For those who use Fazek's replacement tools his translate point tool won't work because it displays the location as 0, 0. It's a relative position. You need the original translate point tool to see the actual values.
p.s. I've been meaning to fix Fazek's translate points tool so it has a check box to change how the location of points are displayed. I just keep putting it off. I keep both translate tools installed.
-vern
Thanks Vern and Slow,
Vern, that worked well for any new file. I have no idea why but the file I already drew the car doesn't do that. I am not using any scripts yet, or other tools, so only have the original tools for pro. So I am not sure if this is a bug or what.
I am in frame 0, and none of the layers were moved from their 0, 0 position.
Will use Slow’s mention for this car, and hope from now on that the translate bone works.
Vern, that worked well for any new file. I have no idea why but the file I already drew the car doesn't do that. I am not using any scripts yet, or other tools, so only have the original tools for pro. So I am not sure if this is a bug or what.
I am in frame 0, and none of the layers were moved from their 0, 0 position.
Will use Slow’s mention for this car, and hope from now on that the translate bone works.
Oh crud. I realize now the mistake I made.
Is the bone you are using for the wheel a child of another bone? If it is temporarily un-parent that bone. The problem is the position of the bone that is a child of another bone is based on the parent bone's location.
If you make this bone un-parented to any other bone then it's true location is in the translation tools x y boxes. After repositioning it just re-parent it again the way you had it.
-vern
Is the bone you are using for the wheel a child of another bone? If it is temporarily un-parent that bone. The problem is the position of the bone that is a child of another bone is based on the parent bone's location.
If you make this bone un-parented to any other bone then it's true location is in the translation tools x y boxes. After repositioning it just re-parent it again the way you had it.
-vern