slice11217 wrote:OK, so back to Greykid...
I'm curious about something: with all the benefits of bones, and considering everything that the users here have been able to do with them, why is it that you forego bones in your production? I'm just wondering..
Also, I have a production question for you: if, hypothetically you had a contract to produce a 30 second spot for video and all the writing and storyboarding/animatics were finished and approved, the characters were designed but not built in ASP (in other words, all the pre-production), what kind of timeframe would you be looking at to get the project completed and about how many people would you be using?
...and one last thing: when are we finally going to be treated to your site redesign? I'm itching to see some new Greykid stuff! -Can I get a quicktime copy of Rugbymen so that I can study it frame-by-frame? I like to do that.
Thanks,
S
We use bones, it would be insane not to use such an ingenious tool! We do the foundation motion with bones then 'clean' it up with point animation.
If you had characters not built in AS then you'd need time to rebuild in AS. Depending on the style of animation needed would depend on the timeframe but I'd say 2 weeks is enough time for animation. Are you doing comp? if so then I'd add a couple of extra days for that and a few more for edit, sound and final output.
for the model build I would add in another week. You'd need to overlap the model build with the animation in the schedule but 2 weeks for entire model build should be enough.
So your production schedule would look like this
2 weeks for model build.
2 weeks for animation (first week would start 1 week in from model build)
2 days for composition
3 days for edit, sound and final output.
Don't forget that you need to add approval time into your schedule. Giving your client a 48 hour turnaround time is usually enough. They would have approved design already so no need to have any for the model build but you'd definitely need some for animation, comp and final film. So adding another 5 days in for approvals is also needed.
You can speed this timeframe up by having more people on board. The above is done with 1 modeler, 1 animator. 1 comp artist and a director.
The new site should be done in a few of weeks.
GK