Ok, next are the actual pro animations. We've all, if not most of us have seen animations by Grey Kid, and we all see the realistic movements, the 3d movements, and all that amazing stuff did with anime studio... I've tried just making a head turn with layers (and when I mean head turn, I mean just the head of old Solid Snake [as in I traced in image from the game] turning in 90 degrees, talking, turning again, talking, and so on, so I can get the hang of it all. Even on that subject, simple for many users here, I coudn't finish. ITS IMPOSSIBLE!
Last I guess would be realistic movements. If you go on youtube and see an anime studio video, most of them have really unrealistic movements, and One time when I was just making a simple animation that was suppose to immatate the flash known as SHOCK. Everything went fine, but it took a long time to get the hang of making smooth movements, having to go back and check each frame, having to resize the bone everytime I see the foot going through the floor, It was just too hard. I'm just asking for a decent bone animation tutorial, and by that I mean how to make everything smooth without having to go back constantly to change the bones' position to make them actually look like they don't go through anything.
Well I guess I pointed out some of the harder points of the program,
(at least for me
