p.s. Once you know what makes a bad shape, it is much easier to just not make them rather than hunt for them later.
Swf export problem on optimalized layers
Moderators: Víctor Paredes, Belgarath, slowtiger
- synthsin75
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It's not so easy to explain step-by-step, which is why I ask for an example of the problem. For a specific file, I could explain how I find and fix it, but these bad shapes can be anywhere. It's just a matter of being able to hunt through them, which really isn't so hard.

p.s. Once you know what makes a bad shape, it is much easier to just not make them rather than hunt for them later.
p.s. Once you know what makes a bad shape, it is much easier to just not make them rather than hunt for them later.
I was hoping you could give me a shortcut to tracking those bad shapes down synthsin75. They get so time consuming.
Here are a couple of examples of bad and good shape export from AS. The second cartoon is a final Flash composite complete with frame masking. You'll need to click the play button to watch it
Bad shape export sample
http://www.wienertoonz.com/bananas/STRIPA.swf
Final export sample
http://www.wienertoonz.com/bananas/STRIPB.swf
Cheers
D.K
Here are a couple of examples of bad and good shape export from AS. The second cartoon is a final Flash composite complete with frame masking. You'll need to click the play button to watch it
Bad shape export sample
http://www.wienertoonz.com/bananas/STRIPA.swf
Final export sample
http://www.wienertoonz.com/bananas/STRIPB.swf
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- synthsin75
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I just really don't see how this is such a big deal. I find it pretty easy to find these bad shapes. Just track the artifact back to the same color shapes it intersects. See, I don't think that really explains much.
Rules for good shape creation:
1. Do not delete points from a created shape. If so, recreate that shape. I've never had trouble with adding points to shapes.
2. Only create shapes while the whole shape is visible in the workspace.
3. Do not create shape fills unless the entire closed outline is selected. AS will occasionally allow 'cut off' fills (where the fill just ends at a line between two points even though there is no vector edge there).

Rules for good shape creation:
1. Do not delete points from a created shape. If so, recreate that shape. I've never had trouble with adding points to shapes.
2. Only create shapes while the whole shape is visible in the workspace.
3. Do not create shape fills unless the entire closed outline is selected. AS will occasionally allow 'cut off' fills (where the fill just ends at a line between two points even though there is no vector edge there).
The problem for me is......the bad shapes don't show up until you import the .swf file directly into flash. For some reason Flash player previews the swf files perfectly when they are generated from AS you get no indication that there are bad shapes at all. It's a real pain when you have to keep exporting/importing through both apps just to track the bad shapes down.
D.K
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
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- TheChewanater
- Posts: 134
- Joined: Thu Feb 26, 2009 4:25 pm
- synthsin75
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Bad shapes should show up in AS render. But that's why I've asked for an example AS file several times. There could be something I'm missing here, but I have no files with this problem.
I just need to see this for myself before I'll concede that it is a serious bug rather than just bad shapes. Most everyone says that it has to do with bad shapes, and these I can find and fix.

I just need to see this for myself before I'll concede that it is a serious bug rather than just bad shapes. Most everyone says that it has to do with bad shapes, and these I can find and fix.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
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- TheChewanater
- Posts: 134
- Joined: Thu Feb 26, 2009 4:25 pm
Hey, an idea occurred to me that will probably be shot down immediately, but what about a collaborative open-source external renderer for Anime Studio files? You know, just a program to read .anme files and export to Flash. Maybe with a different swf creation library.
Or, another idea that'll be shot down, what if it could add a simple preloader and replay screen to the files it exports, for those who don't have both Flash and Anime? I don't think that could happen soon, but I just wanted to throw the idea out there.
Or, another idea that'll be shot down, what if it could add a simple preloader and replay screen to the files it exports, for those who don't have both Flash and Anime? I don't think that could happen soon, but I just wanted to throw the idea out there.
Hi sythnsin75.
For the sake of keeping the thread going here's my file. The shape on the truck and car are the culprits. Not sure why.
http://www.wienertoonz.com/badshapes.zip
Like I said the bad shapes do not show up in the AS Flash player preview only when imported into Flash.
Cheers
D.K
For the sake of keeping the thread going here's my file. The shape on the truck and car are the culprits. Not sure why.
http://www.wienertoonz.com/badshapes.zip
Like I said the bad shapes do not show up in the AS Flash player preview only when imported into Flash.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
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- synthsin75
- Posts: 10397
- Joined: Mon Jan 14, 2008 2:20 pm
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Chew,
You should really try to follow through with your problems. I assume the problem Vern was advising you on was the one in this thread? viewtopic.php?p=70851&highlight=#70851
If you remove the the image from that file, you'll see (with a broken link image in AS) that your problem there is where the image's transparency is left covering part of the render area. Running off to complain to Ming developers won't help if you haven't really figured out what was wrong in the first place. Aside from not changing anything until the next version of AS, at best.
--------------------------------------------------------
DK,
That looks like flash isn't understanding the AS shapes with holes in them. That's just a guess, as I don't have flash. I don't know how you fixed it, but I'd have tried it with two separate shapes to surround the windows of the vehicles instead of the holes in the shapes.
Since I don't have flash, this is just a guess based on it having the vehicle body colors where the window hole should be. Let me know if that's correct.

You should really try to follow through with your problems. I assume the problem Vern was advising you on was the one in this thread? viewtopic.php?p=70851&highlight=#70851
If you remove the the image from that file, you'll see (with a broken link image in AS) that your problem there is where the image's transparency is left covering part of the render area. Running off to complain to Ming developers won't help if you haven't really figured out what was wrong in the first place. Aside from not changing anything until the next version of AS, at best.
--------------------------------------------------------
DK,
That looks like flash isn't understanding the AS shapes with holes in them. That's just a guess, as I don't have flash. I don't know how you fixed it, but I'd have tried it with two separate shapes to surround the windows of the vehicles instead of the holes in the shapes.
Since I don't have flash, this is just a guess based on it having the vehicle body colors where the window hole should be. Let me know if that's correct.
- TheChewanater
- Posts: 134
- Joined: Thu Feb 26, 2009 4:25 pm
Okay, I'll try making the image invisible. But I think there's something wrong, maybe they're using the library wrong because Pencil does that too, but sometimes with simple shapes, not just complicated ones.synthsin75 wrote:Chew,
You should really try to follow through with your problems. I assume the problem Vern was advising you on was the one in this thread? viewtopic.php?p=70851&highlight=#70851
If you remove the the image from that file, you'll see (with a broken link image in AS) that your problem there is where the image's transparency is left covering part of the render area. Running off to complain to Ming developers won't help if you haven't really figured out what was wrong in the first place. Aside from not changing anything until the next version of AS, at best.
Thanks for looking at that synthsin75. The way I fixed it was to redo the vehicle shapes. Flash had no probs with the holes in the second lot so I think it may have had something to do with attached line data. The old shapes had some linework welded to various parts of the car so I left that off and the problem vanished.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Thank you all!!!
This problem I could manage by checking the Extra SWF frame in the project setting panel.
Maybe its a shame, but i dont know what is flash creation library and I cant tell you what is used by the Falsh, but probably you're right, it would explain, and it semms a good idean to take it to the bug reports.
synthsin75: as i see this is not a one minute job to track down this shapes. You really would do it? I would really appreciate if you could just tell me how to do it quickly, what is the best way!
Also, once it's over and it loops (why must it loop!?) it seems that any object on the screen at the end stays there the second time around.TheChewanater wrote:synthsin75 wrote:According to the About AS, it does use Ming, but I'd still like to see one of these.
This problem I could manage by checking the Extra SWF frame in the project setting panel.
Maybe its a shame, but i dont know what is flash creation library and I cant tell you what is used by the Falsh, but probably you're right, it would explain, and it semms a good idean to take it to the bug reports.
synthsin75: as i see this is not a one minute job to track down this shapes. You really would do it? I would really appreciate if you could just tell me how to do it quickly, what is the best way!

