
New hand rig results
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- synthsin75
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- synthsin75
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Synth,
I think I finally got the basics of everything down, made a mock up of the hand and it looks good. Just two last issues that I keep coming up against.
One is happening more with the fingers. The side lines always looks thicker then the circle. I do have for one finger it all as one shape for the lines. Is this something you have run into?
The second is I noticed that on your jpeg hand picture, the little bones in the base of the fingers that you have some constraints on them. For the life of me I can't figure what they would be. Mine don't have constraints but seem to be working fine. Is there a reason you have yours with that?
Thanks again for all the help each time you post it seems I learn more how to use AS.
I think I finally got the basics of everything down, made a mock up of the hand and it looks good. Just two last issues that I keep coming up against.
One is happening more with the fingers. The side lines always looks thicker then the circle. I do have for one finger it all as one shape for the lines. Is this something you have run into?
The second is I noticed that on your jpeg hand picture, the little bones in the base of the fingers that you have some constraints on them. For the life of me I can't figure what they would be. Mine don't have constraints but seem to be working fine. Is there a reason you have yours with that?
Thanks again for all the help each time you post it seems I learn more how to use AS.
- synthsin75
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Sage,
Very good questions.
I have run into the outlines appearing thicker in places. This is due to a bug that occurs when overlapping shapes share the same edge from the same side. The shape just below the top one actually appears to get a little bigger, so it hides more of the underlying outline shape. To solve that, I either do the two circle and the middle fill, or do those three with the popsicle shape on top of it all.
viewtopic.php?t=12853
I've changed a bit since I posted that pic of the hand rigging. I think I still use some angle constraints, but that is only so the IK chain will continue to work. (That is, when you manipulate the finger tip it will also move the finger base.)

Very good questions.
I have run into the outlines appearing thicker in places. This is due to a bug that occurs when overlapping shapes share the same edge from the same side. The shape just below the top one actually appears to get a little bigger, so it hides more of the underlying outline shape. To solve that, I either do the two circle and the middle fill, or do those three with the popsicle shape on top of it all.
viewtopic.php?t=12853
I've changed a bit since I posted that pic of the hand rigging. I think I still use some angle constraints, but that is only so the IK chain will continue to work. (That is, when you manipulate the finger tip it will also move the finger base.)

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- synthsin75
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I'm still developing the technique. My latest efforts are much more flexible and better approximate 3D. I've gotten rid of the "profile" shape. Granted it is a bit more complicated, but I think this will handle details easier than what the last method would.
I'll see if I can get something I can show off.

I'll see if I can get something I can show off.

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- synthsin75
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Here some current results. As you can see, I can now foreshorten and rotate the torso from any angle with some amount of detail built into the model.

Here's its construction.

I'm currently working on an easier way to control this. To do a simple turn it needs to be rotated and scaled, and right now is a bit finicky. I have a control rig that does the work for you, but switching between this rig and the freer motion is a bit of a pain. It requires a locking and unlocking a bone, but I haven't figure out a good way to reset the locked rigging once unlocked.


Here's its construction.

I'm currently working on an easier way to control this. To do a simple turn it needs to be rotated and scaled, and right now is a bit finicky. I have a control rig that does the work for you, but switching between this rig and the freer motion is a bit of a pain. It requires a locking and unlocking a bone, but I haven't figure out a good way to reset the locked rigging once unlocked.

- synthsin75
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- TheChewanater
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