Hi all!
I hope someone can help me...
I'll make a short horror animation with a scary creature that spits a liquid from the mouth and tranform people who been hit in zombie-like creatures (No one remember Carpenter's The Thing?), but my attempts to do the liquid stream are VERY BAD!
Someone can tell me how "simulate" the liquid behavior in the air, grounds and walls (And people! >_<)with vector layer?
Fluid Phisics
Moderators: Víctor Paredes, Belgarath, slowtiger
Fluid Phisics
Sorry for my bad english... Q_Q
First, study some real liquid. Write down how it behaves.
Second, break this down to separate kinemes (a kinem is a basic piece of motion) and match each of them to some way of animation in AS: layer motion, bone motion, point motion, particles, masks, even the new snake movement with bones (search forum).
Second, break this down to separate kinemes (a kinem is a basic piece of motion) and match each of them to some way of animation in AS: layer motion, bone motion, point motion, particles, masks, even the new snake movement with bones (search forum).