Scooter Turn
Moderators: Víctor Paredes, Belgarath, slowtiger
Scooter Turn
Just experimenting with animated layer ordering in AS 6. I wanted to see if I could get a convincing turn just by animating the layers and their order.
http://www.youtube.com/watch?v=_ppVSJHWBXY
http://www.youtube.com/watch?v=_ppVSJHWBXY
- Víctor Paredes
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Thanks for the comments all.
Genete - I don't think I used any features in V6 that weren't in 5.6 but I have this little project to do and I wanted to work in the new version
Selgin - I did over 3 evenings after work. Maybe 6 hours in all including designing the scooter.
I had all the shapes on separate layers inside a group layer. For some parts I duplicated shapes such as the front half of the bike fairing and blue pannier at the back and had them on the lowest layers and hidden until the bike was to turn and they could be revealed. There are only two black circles for the wheels. I swapped the yellow 'hubs' to the other side of the wheel over one frame which worked out okay. I pretty much made it up as I went along.
Genete - I don't think I used any features in V6 that weren't in 5.6 but I have this little project to do and I wanted to work in the new version

Selgin - I did over 3 evenings after work. Maybe 6 hours in all including designing the scooter.
I had all the shapes on separate layers inside a group layer. For some parts I duplicated shapes such as the front half of the bike fairing and blue pannier at the back and had them on the lowest layers and hidden until the bike was to turn and they could be revealed. There are only two black circles for the wheels. I swapped the yellow 'hubs' to the other side of the wheel over one frame which worked out okay. I pretty much made it up as I went along.
- b15fliptop
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- kphgraphics
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A very smooth animation. Quite remarkable really.
Paul.
Paul.
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