Hi,
I was wondering if AS 6 has this feature or not.
I have a character skeleton rig where certain bones overlap each other. For example I have the bone for the cloak that would overlap the spine bones.
When ever I need to move the spine bone, I wind up selecting the other bones. I would then have to zoom all the way in just to make sure I select the correct bone.
Is there some sort of select isolate feature for this?
Thanks in Advance.
Select and isolate bones
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If one of the bones is children of the other you can select the child/parent by using the arrow keys. Giving a name to each bone also helps.
Otherwise you always can setup one of the overlapping bones as slave of a separated third one. Select that third one to perform all the operations on the slave bone. Also the slave bone is not selectable in other frame than the 0, so you always select the other ovelapping bone.
-G
Otherwise you always can setup one of the overlapping bones as slave of a separated third one. Select that third one to perform all the operations on the slave bone. Also the slave bone is not selectable in other frame than the 0, so you always select the other ovelapping bone.
-G