Hi i'm new when it comes to walk cycles and someone already sent me a link to a site called angry animator.
But i was wondering if anyone has done a tutorial on making a walk cycle in anime studio.
I'm not really sure where to begin or where look in the anime studio help section on the net.
If any has any suggestion it would really help.
Thanks again in advance.
Is there an anime studio Tutorial on makeing a walk Cycle?
Moderators: Víctor Paredes, Belgarath, slowtiger
- Kayoda_Zender
- Posts: 43
- Joined: Sat Feb 23, 2008 12:06 pm
Is there an anime studio Tutorial on makeing a walk Cycle?
You have the Power to For fill Your dream no one can do it for you. Never Give up.
Kayoda don't take this the wrong way...
I'll tell you what I reckon is the best way to begin (and other people might have better advice, they usually do. I'm not a super-experienced animator, just a novice who's made a heap of mistakes.)
Work out which walk cycle you want to start with, are you looking at the front or side of the character? Draw up one of the poses from the tute on angry animator. Break that down into shapes, particularly for the side one you need to work out which bits are in the background and which are in front. Rig the character up with bones, assign the appropriate points to the right bones. Use the bones to help get the character into a pose close to the next pose in the tute. Use point motion to get it the rest of the way. Rinse and repeat.
Then once that's done you need to look into cycling. in 5.6 and 6 they work a bit differently, until a forthcoming patch for 6 is released. But you'll work it out, with a combination of the search button on the forum, trial and error.
Give it a shot. I did, and I'm not the sharpest tool in the shed. Ask anyone here. My first (front-on) walk looked like the characters had just climbed from the wreckage of some sort of horrific car accident. But I went back in the next day and tweaked until it looked ok.
I'll tell you what I reckon is the best way to begin (and other people might have better advice, they usually do. I'm not a super-experienced animator, just a novice who's made a heap of mistakes.)
Work out which walk cycle you want to start with, are you looking at the front or side of the character? Draw up one of the poses from the tute on angry animator. Break that down into shapes, particularly for the side one you need to work out which bits are in the background and which are in front. Rig the character up with bones, assign the appropriate points to the right bones. Use the bones to help get the character into a pose close to the next pose in the tute. Use point motion to get it the rest of the way. Rinse and repeat.
Then once that's done you need to look into cycling. in 5.6 and 6 they work a bit differently, until a forthcoming patch for 6 is released. But you'll work it out, with a combination of the search button on the forum, trial and error.
Give it a shot. I did, and I'm not the sharpest tool in the shed. Ask anyone here. My first (front-on) walk looked like the characters had just climbed from the wreckage of some sort of horrific car accident. But I went back in the next day and tweaked until it looked ok.
- Kayoda_Zender
- Posts: 43
- Joined: Sat Feb 23, 2008 12:06 pm
Your best man thank u so much.madrobot wrote:Kayoda don't take this the wrong way...
I'll tell you what I reckon is the best way to begin (and other people might have better advice, they usually do. I'm not a super-experienced animator, just a novice who's made a heap of mistakes.)
Work out which walk cycle you want to start with, are you looking at the front or side of the character? Draw up one of the poses from the tute on angry animator. Break that down into shapes, particularly for the side one you need to work out which bits are in the background and which are in front. Rig the character up with bones, assign the appropriate points to the right bones. Use the bones to help get the character into a pose close to the next pose in the tute. Use point motion to get it the rest of the way. Rinse and repeat.
Then once that's done you need to look into cycling. in 5.6 and 6 they work a bit differently, until a forthcoming patch for 6 is released. But you'll work it out, with a combination of the search button on the forum, trial and error.
Give it a shot. I did, and I'm not the sharpest tool in the shed. Ask anyone here. My first (front-on) walk looked like the characters had just climbed from the wreckage of some sort of horrific car accident. But I went back in the next day and tweaked until it looked ok.
You have the Power to For fill Your dream no one can do it for you. Never Give up.