That's a good point about repeating textures, but the funny thing about your egg model is that I don't believe the texture is supposed to be repeating.
You're right. I seem to recall experimenting with tiling it twice horizontally (looks better that way) ...but I put it back the way it was. Exploration3D must have left the UV values with those larger numbers after that.
Well, at last the mystery is solved.
By the way, Moho doesn't use OpenGl or Direct X. It uses a built-in software 3D engine.
Oooooo, very impressive.
Hmmm... I was planning on requesting a feature for 3D objects. I wonder if your engine supports multi-texturing?
The reason I'm after multi-texturing is for the ability to lightmap a 3D setting. I want to introduce you to a program called
gile(s) which is a dedicated lightmapping utility. It has a very nice "cartoon" lighting feature which I made use of in a project that mixed Flash characters with these 3D settings...
I know the OBJ format doesn't support multi-texturing, so gile[s] exports two models to be layered on top of eachother. The idea is for the lightmap model to be blended with the textured model. Of course that means double the polygons--okay, but not terribly efficient in realtime.
Maybe your loader could look for a second model by the same name, but ending in "_map" and then stitch the two models together, using true multi-texturing.
What do you think?