I'm wondering how to animate a hand making a drawing on virtual paper in realtime. Is this possible in ASP6 or should I use other software for this (although I want to incorporate the result in an ASP6 animation)?
The hand shouldn't be the problem, only the naturally developing lines that make up the drawing.
animating a hand with drawing pen
Moderators: Víctor Paredes, Belgarath, slowtiger
Anime Studio has a very useful function: the Onion Skin.
You can activate it by pressing the buttons below the frame number on the timeline window and it shows how many frames you need.
Your hand developing will be easier with it, but I suggest you to search in the forum, somewhere are a thread about hands made whit bones that are very easy to animate.
You can activate it by pressing the buttons below the frame number on the timeline window and it shows how many frames you need.
Your hand developing will be easier with it, but I suggest you to search in the forum, somewhere are a thread about hands made whit bones that are very easy to animate.
Sorry for my bad english... Q_Q
Thank for your reply Imago. Yes, union skining is very handy (almost indispensable) for smooth animation.Imago wrote:Anime Studio has a very useful function: the Onion Skin.
You can activate it by pressing the buttons below the frame number on the timeline window and it shows how many frames you need.
Your hand developing will be easier with it, but I suggest you to search in the forum, somewhere are a thread about hands made whit bones that are very easy to animate.
However it's not the hand I'm worried about (althoug that requires some animating skill

GalbE
This might help.
Instructions on using The Layer Trail effect:
Import an image with your writing as a reference guide.
Create a vector-layer and draw a little circle (that will be your brush).
Use the Translate-Layer Tool (1) and move it into your starting position.
select Set Origin (0) and move it into the same position.
Now start animating your brush-layer with the Translate-Layer Tool along your
chosen path of your image (move your time-slider to your chosen position and
drag your brush-layer along, you will see blue squares (your keyframes) and
a thin blue line between them (your path).
Don’t forget to check show path (top of your viewport).
If you are done go to Script/Layer Effects/Layer Trail...
choose your settings and click OK.
If you don’t like to see your brush, open the Layer Properties and uncheck Visible.
Render your movie.
Cheers
D.K
Instructions on using The Layer Trail effect:
Import an image with your writing as a reference guide.
Create a vector-layer and draw a little circle (that will be your brush).
Use the Translate-Layer Tool (1) and move it into your starting position.
select Set Origin (0) and move it into the same position.
Now start animating your brush-layer with the Translate-Layer Tool along your
chosen path of your image (move your time-slider to your chosen position and
drag your brush-layer along, you will see blue squares (your keyframes) and
a thin blue line between them (your path).
Don’t forget to check show path (top of your viewport).
If you are done go to Script/Layer Effects/Layer Trail...
choose your settings and click OK.
If you don’t like to see your brush, open the Layer Properties and uncheck Visible.
Render your movie.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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Anyway, there is a pretty cool script to animate frame by frame, I use it always to make little velocity effects, check this thread
viewtopic.php?p=78235#78235
Look above, on my 3rd post there is a link with the script.
viewtopic.php?p=78235#78235
Look above, on my 3rd post there is a link with the script.
One thing I noticed when I tried out the Layer Trail script is that it creates keyframes on the point motion, shape fill, and shape outline channels. Only the shape outline channel keys appear to be necessary, as I deleted all the keyframes on the point motion and shape fill channels, and the writing animation remained as it was.