
Exporting for coloring
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- ultimashicko
- Posts: 17
- Joined: Fri Aug 14, 2009 11:57 pm
Exporting for coloring
Is there a program you can export your AS images to for color editing? 

- ultimashicko
- Posts: 17
- Joined: Fri Aug 14, 2009 11:57 pm
Color Editing
What I mean is for detailing purposes for example, I want to give my character hues and shades, like I would in photoshop.
When you render an image in AS (Control+R) there are an option, down in the left, to save an image on many formats as bmp, png and others.
If you will use the vectors you can use the standard tools on AS. In the right there are a panel that allow you to apply many effect like Gradient, halo, ect.
Give another look on the AS manual for details.
If you will use the vectors you can use the standard tools on AS. In the right there are a panel that allow you to apply many effect like Gradient, halo, ect.
Give another look on the AS manual for details.

Sorry for my bad english... Q_Q
- ultimashicko
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- Joined: Fri Aug 14, 2009 11:57 pm
Well, I would use TVPant for that purpose. It is a bitmap based, frame-by-frame animation program. But I doubt that you relly need that.
The advantage of using AS is to have the character completely painted and rigged and textured and covered with effects before you even start animation. There are a lot of pretty complex "looks" possible to achieve in AS without any help of an external program.
Maybe you post a design of your character so we can find some ways to make it look like that in AS.
The advantage of using AS is to have the character completely painted and rigged and textured and covered with effects before you even start animation. There are a lot of pretty complex "looks" possible to achieve in AS without any help of an external program.
Maybe you post a design of your character so we can find some ways to make it look like that in AS.
- ultimashicko
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- Víctor Paredes
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Have you seen this topic, for example?
viewtopic.php?t=14313
In AS you can construct pretty complex good looking models. It requires a little effort to rig them, but when you see all your bones working animating is easy and fun.
viewtopic.php?t=14313
In AS you can construct pretty complex good looking models. It requires a little effort to rig them, but when you see all your bones working animating is easy and fun.
- ultimashicko
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- Joined: Fri Aug 14, 2009 11:57 pm
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well....assuming you've done animation before, and are just new to AS, then i would suggest reading the tutorials and learning the software. Browse the forum, there's a lot of great help that can be found on here. You just have to dig. You're not going to be able to just have a few set-in stone steps that will give you what you're looking for. You just have to practice and learn it.
And if you're new to animation...well..you might suggest to you're client that they hire someone else, and then you practice and learn the basics.
Sorry if i sound harsh...RAWR
And if you're new to animation...well..you might suggest to you're client that they hire someone else, and then you practice and learn the basics.
Sorry if i sound harsh...RAWR

- ultimashicko
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- Joined: Fri Aug 14, 2009 11:57 pm
Well really that question was for Walktoon. And no I've done animation before, and do to my stupid scedule I don,t have the time to check what this forum has to offer, what I are some good-hearted friendly animators to give me a crash course on this system.
Oh.. Acochran_89 not harsh at all thanks for the input though.
And I need to know the settings to make my animation look more like a cartoon and less like..you know crappy.
Oh.. Acochran_89 not harsh at all thanks for the input though.
And I need to know the settings to make my animation look more like a cartoon and less like..you know crappy.

I am still trying to find that setting. Doing it the way I do it now is such hard work!ultimashicko wrote:And I need to know the settings to make my animation look more like a cartoon and less like..you know crappy.

Seriously though when you ask;
That question is "too big". You can't tell someone "exactly" how to do something creative. Creativity is a learned process based on practice and skill. A particular shading style is going to be a different process for each character. A HUGE BROAD question like, "What is the meaning of life?" can be... annoying to put it bluntly. We can't tell you "exactly" how to do something because then we would just be doing it for you.I guess my question how to do that exactly,
If you want something to look like Boondocks then study the Boondocks cartoons. There aren't "exact steps" to follow to get that look. There are general guidelines to study and follow and apply to your own work.
We can give you the general process or concept of how to achieve a look or style but it's up to you to use those tips and apply them to your own work. You need to play around with the program. Experiment with the shading effects and learn it. Then you can apply that knowledge to creating a style or look you see in other cartoons.
If you want to learn auto mechanics and how to change the oil or strip an engine then yes, there are step by step guides. How to achieve a specific "style" of animation or look is more general. That kind of thing can't be broken down easily into a step by step process.
-vern
- ultimashicko
- Posts: 17
- Joined: Fri Aug 14, 2009 11:57 pm
- ultimashicko
- Posts: 17
- Joined: Fri Aug 14, 2009 11:57 pm