I've made some try, but everytime something goes wrong, like the mouth casted away when talking, or the eyes deformed under the ear...
Madness?


Moderators: Víctor Paredes, Belgarath, slowtiger
You're right!heyvern wrote:One day? Less than 24 hours? You ask for help on an extremely difficult task in the middle of a US 3 day holiday weekend at the end of the season just before school starts again and many people take vacations, and assume it's impossible because no one answers right away.
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A head turn is NOT an impossible task but it also also not an "easy" task either. It is the HOLY GRAIL of animation, not just Anime Studio. In AS You could use a switch layer, or you could use bones on vector layers. I use a very complex combination of bones and scripting not easily explained quickly. It would take me more than 24 hours to even describe it effectively. Search the forum for head turns you will get many results and several different approaches. Do a search on "head turns". Check out the scripting section. Look at the "morph dials" scripted solution. Depends on your level of skill with AS though to make any of these approaches work.
Give this topic some time and you will get responses but please make an effort to search the forum. You will get a TON of results but look through them. If you expect PERFECTION in only ONE DAY and get ANNOYED when no one answers IMMEDIATELY you may be expecting too much both from this forum and possibly from learning animation. This forum is QUICK but within reason.
-vern
Mea culpa! Mea culpa! T.Tslowtiger wrote:How much work did you already invest yourself? If you want an easy head turn without thinking, get a 3D software.
This is 2D. Draw a front head and a side view head on paper and do inbetweens the old-fashioned way to get an understanding of the task. Then try to achieve a similar result in AS.
Due to my bad english, somewhere I said something wrong... My apologies...Genete wrote:It is a common confusion from the AS users that they believe that doing a bone rig or using master scripts you can obtain any kind of expression/pose.
Even the most experienced animator of the world with the most expensive and complex 2D animation program will draw each main pose by hand!
Please grab that with fire on your minds! There is not magic rig for everything! and if there is, it lacks of expression and the magic of human interaction.
The correct way to work in any animation is to study each scene carefully, draw the main poses and then (and only after that) prepare a rig for that scene. Later you can reuse that rig in similar scene but never think on reuse it continuously!
Animation costs time & effort, needs patience, perseverance, and imagination. And any script or bone rig would replace the human ability to give life to a drawing.
-G
Thanks for the turntest, much informative!slowtiger wrote:Since I just got a new version of TVPaint to play with, I thought I'd illustrate what I meant. This is just raw animation, but you see the "top view" I used for reference, and how a head turn with consistant volume is easily constructed from that.
http://slowtiger.de/examples/turntest.html